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(Case 1082552) Collaborate takes forever.

Discussion in '2018.3 Beta' started by Marc-Saubion, Sep 19, 2018.

  1. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    655
    Hi.

    I'm using collaborate on a big project on 2018.3b and collaborate don't work properly. When updating anything, even a minor change, unity re-import the whole project which can take a lot of time. I haven't tried the beta on an other project yet and am wondering if I'm the only one with that issue.

    Thanks
     
  2. Marc-Saubion

    Marc-Saubion

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    I just imported a package and got the same issue so it might not be collaborate's fault but the editor re importing the whole project every time we import assets.
     
  3. Marc-Saubion

    Marc-Saubion

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    Issue still present on 2018.3b02. While I didn't have a full reimport, Unity seemingly had to recompile a lot of things after a collaborate update.
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

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    Jul 4, 2016
    Posts:
    3,136
    Thanks for keeping us updated. It should get looked at soon!
     
  5. Marc-Saubion

    Marc-Saubion

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    Issue still present in 2018.3b3. Collab worked but was followed by some kind of recompiling from Unity. If that can help, Unity is using around 17% of the processor and this takes few minutes before it responds again.

    2018-09-27 17_30_21-Window.png
     
  6. Marc-Saubion

    Marc-Saubion

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    I just noticed I have a regular conflict with collaborate, a file from a third party asset that wasn't an issue before.

    I added it to my .collabignore file. After saving it, unity went back to compiling but this was shorter this time. Though the lack of interface and documentation for the "collabignore" doesn't help and I have no idea if I did things properly.

    So far collab still ask me to solve the conflict. Since I don't have a choice, I clicked "choose theirs" on the merge conflict and now have to wait again for Unity to do it's thing.

    I join my .collabignore file so you can check it if needed.

    I'll keep you updated about what's following.

    Code (CSharp):
    1. Assets\PlayMaker\Editor\Resources\EditorStartupPrefs.asset
    2. # ===========================
    3. # Default Collab Ignore Rules
    4. # ===========================
    5.  
    6. # OS Generated
    7. # ============
    8. .DS_Store
    9. ._*
    10. .Spotlight-V100
    11. .Trashes
    12. Icon?
    13. ehthumbs.db
    14. [Tt]humbs.db
    15. [Dd]esktop.ini
    16.  
    17. # Visual Studio / MonoDevelop generated
    18. # =====================================
    19. [Ee]xported[Oo]bj/
    20. *.userprefs
    21. *.csproj
    22. *.pidb
    23. *.suo
    24. *.sln
    25. *.user
    26. *.unityproj
    27. *.booproj
    28.  
    29. # Unity generated
    30. # ===============
    31. [Oo]bj/
    32. [Bb]uild
    33. sysinfo.txt
    34. *.stackdump
    35.  
     
    LeonhardP likes this.
  7. Marc-Saubion

    Marc-Saubion

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    It didn't work.
     
  8. Marc-Saubion

    Marc-Saubion

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    Update:

    I tried importing a simple FBX update from collaborate. I still get the same issue even though the fbx file has nothing to do with scripting.

    I also tried to import an update on the same fbx with a unitypackage and it worked fine. So the issue might be from collaborate.

    I'd like to know if anybody has the same issue so we can compare notes. Right now, this bug makes the beta barely usable.

    Thanks
     
  9. LeonhardP

    LeonhardP

    Unity Technologies

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    I think QA was able to reproduce the issue and indeed, it seems to be on collaborate's side. The case wasn't properly processed yet, but that should be done soon. I'm keeping an eye on this.
     
    Marc-Saubion likes this.
  10. Marc-Saubion

    Marc-Saubion

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    That's great news. I hope we'll get that fix in b4. :)

    Thanks
     
  11. LeonhardP

    LeonhardP

    Unity Technologies

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  12. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
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    Hi.

    Anything new about this? The issue is still present on b5 and nothing have been posted on issuetracker. Considering everything else works fine for us on the beta, I'm concerned 2018.3 will be shipped with that bug.

    Thanks
     
  13. LeonhardP

    LeonhardP

    Unity Technologies

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    The team still has trouble reproducing it consistently. It would greatly speed up the process if you could supply us with your project.
     
  14. Marc-Saubion

    Marc-Saubion

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    Tanks @LeonhardP . I can invite one of you on collaborate but I'll need an extra seat. Mine are all taken.
     
  15. LeonhardP

    LeonhardP

    Unity Technologies

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    That should be a solvable problem. I'll look into it.
     
    Marc-Saubion likes this.
  16. Marc-Saubion

    Marc-Saubion

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    Hi @LeonhardP
    I haven't heard back from you. Can you contact me so i can invite you on the project and solve that issue?
    Thanks
     
  17. Marc-Saubion

    Marc-Saubion

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    I have to bump that thread back up since the issue is still present on 2018.3b11.