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(Case 1036091) Editor Memory Leak while Profiling

Discussion in '2018.2 Beta' started by Peter77, May 10, 2018.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,589
    Having the Profiler Timeline view open, causes memory to go up very quickly while profiling, which does not seem to get released anymore.


    Reproduce
    • Open in Unity Window > Debug > Profiler
    • Switch Profiler to "Timeline" view
    • Open Windows TaskManager and highlight Unity in TaskManager
    • Switch back to Unity Profiler and enable "Deep Profile", "Profile Editor" and "Record"
    • Move Profiler Window around to generate many samples
    Observe in the Windows TaskManager that memory for Unity editor goes up to several GB within seconds.

    Expected
    No memory leak.
     
    LeonhardP likes this.
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,589