I am trying to make a carving effect similar to snowboard carving. In other words change the trajectory of an object with its orientation. I am pushing the object with a strong force at first, and I would like to redirect that force without reapplying force to the rigidbody. Here is an image for you to understand better: I wish that the new orientation of the object after the torque force is applied would make the object adopt a trajectory similar to the blue one instead of sliding on the yellow trajectory. If you have any hint on how to tackle this please help , or if you have any other idea on how to tackle snowboard carving maybe without rigidbodies... I have tried attaching wheels to it and it was still sliding again... I also tried to apply constant force on local Z but its not realistic... Thank you !