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Games Carpathian Night - A tribute to retro horror platfromers

Discussion in 'Projects In Progress' started by Tezcatek, Mar 9, 2021.

  1. Tezcatek


    Mar 9, 2021

    Some legends refuse to die.
    Prince Dracula, Lord of the Vampires, has returned from the halls of Scholomance with the army of the dead at his back! Guide vampire hunters Abbot Dorin and Irina Dracul across the monster plagued countryside and into the heart of the ancient Castle Dracula!

    Hello everyone! My name is Cesar H, co-founder of the newly formed indie developer Tezcatek. We are currently working on our debut game, Carpathian Night! The game has been a hobby side project of ours for a few years now, and we are going to try our best to get the game funded this year and hopefully finished sometime early next year.

    We have released a few demos in the past to collect feedback, and we are planning to release our biggest demo yet, this time on our Steam page. Target date for this Steam Demo is late April or May.

    I started this project many years ago while I was still a student. I wanted to create a game that I would be personally passionate about, something that I would be excited to play for myself and enjoy making. As you may have guessed, one of my favorite video game series is Castlevania, and SCIV is my favorite entry of that long running series of games. I love the post SotN exploratory platformers as well, but my favorite has always been SCIV.

    Fandom aside, a big reason I wanted to make a game that iterates on the formula established by SCIV is simply because its the only game of its kind in the series. It's a divisive game in many aspects, because the gameplay mechanics the game introduced into the series broke a lot of what the fans traditionally associated with the series, such as the difficulty balance. As much as I love SCIV, I tend to agree with the criticism the fan community has for this game, and I think its a really interesting game design task to make a game that retains what I loved about SCIV while using the community, as well as my own vision, to guide the design of what should hopefully be an improvement on the formula.

    I've involved the Vania fan community from the very beginning, so this is definitely a game made by the fans, for the fans. Many of the people working on the project were recruited from the Vania fan community. This game is fueled by genuine passion for the subject and we hope to see this task through to completion.

    I'll be posting updates here and elsewhere, but feel free to ask me anything about the project. We don't like to hide behind closed doors, we have a much more open game development process, and the game has gotten better as a result.

    Thanks for your time and I hope you enjoy your time in Dracula's beautiful (pixelated) homeland.


    Gameplay Footage:

    Social Media:


    Steam Page:

    Also, special thanks to Unity (for the engine) and More Mountains for Corgi2D!