Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question Cardboard VR Optimization and single pass on 2019.4.1f1

Discussion in 'VR' started by Nuevakenias, Mar 11, 2021.

  1. Nuevakenias

    Nuevakenias

    Joined:
    Aug 14, 2019
    Posts:
    2
    Hi, im working on a simple storytelling experience with Cardboard VR sdk, using the 2019.4.1f1 version. i got low frame rates when i move the camera specially, this happen to me on a 28 android API phone, (huawei p10 octa core, 4gb ram), and im aiming for low budget phones too, so i have to get a better optimization.

    the project is a solar system experience, so i got like 20 3d objects on a scene. Im using URP, Lod for the meshes and i want to optimizate more with single pass but this version has the XR settings on the player section deprecated, so im using the new XR Plug-in, the problem is in their options there is not an single-pass option.

    so i think change to single pass would be te best first option for optimization, what you think i can do?

    Thanks!
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,799
    Hey hey! So, Google Cardboard is no longer directly supported by Unity. If you have any issues related to Google's latest Cardboard XR plugin for Unity, the Google team has requested you open issues on Github here where their team will address.