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Cardboard VR distortion

Discussion in 'ARCore' started by smohanty, Jul 9, 2018.

  1. smohanty

    smohanty

    Joined:
    May 31, 2018
    Posts:
    1
    Hi All,

    Running ARCore's sample scenes works perfectly on a phone (Pixel 2). However, upon checking off 'VR Support Enabled' and putting it into a headset, things look wonky.

    Enabling that checkbox does split the camera view into two. ARCore only uses one camera, so it must be duplicating the view. I notice I can get a better image when adjusting the lens on my cardboard headset. I've heard this could be due to ARCore using a different FOV than Cardboard.

    Does anyone have any insights on what could be causing this problem and how to fix it? TIA