Search Unity

  1. Get all the Unite Berlin 2018 news on the blog.
    Dismiss Notice
  2. Unity 2018.2 has arrived! Read about it here.
    Dismiss Notice
  3. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  4. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  5. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  6. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Cardboard VR distortion

Discussion in 'ARCore' started by smohanty, Jul 9, 2018.

  1. smohanty

    smohanty

    Joined:
    May 31, 2018
    Posts:
    1
    Hi All,

    Running ARCore's sample scenes works perfectly on a phone (Pixel 2). However, upon checking off 'VR Support Enabled' and putting it into a headset, things look wonky.

    Enabling that checkbox does split the camera view into two. ARCore only uses one camera, so it must be duplicating the view. I notice I can get a better image when adjusting the lens on my cardboard headset. I've heard this could be due to ARCore using a different FOV than Cardboard.

    Does anyone have any insights on what could be causing this problem and how to fix it? TIA