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Cardboard SDK question - difference play mode in Unity and on the device

Discussion in 'AR/VR (XR) Discussion' started by AlexM202020, Feb 2, 2016.

  1. AlexM202020

    AlexM202020

    Joined:
    Feb 2, 2016
    Posts:
    5
    Hello, I'm new to Unity and VR development. I downloaded Cardboard sample project and SDK from https://developers.google.com/cardboard/unity/.

    Sample project works fine both in Unity in play mode (I'm able to change camera view by Ctrl or Alt + mouse) and built for Android on Sony Z Android 5.1. My own project is not fully - in play mode in Unity I'm able to simulate head rotation by Ctrl or Alt + mouse, however, on device (Sony Z) the app does not react to head movement at all.

    What could cause that difference? Thank you for your help!

    P.S. there is other difference - when I start app on device held in portrait mode, Sample starts in landscape (rotated) from the start (Unity logo), my app logo not rotated and screen divided by vertical line (when I rotate device, app reacts to it).
     
    Last edited: Feb 2, 2016
  2. MaxB

    MaxB

    Joined:
    Jun 13, 2013
    Posts:
    13
    Do you have ADB setup to debug device output? My first guess would be that there's an exception on launch.
     
  3. Kachanouski

    Kachanouski

    Joined:
    May 6, 2020
    Posts:
    1
    Do you solve this problem? I have the same issue when i switch on carbod my camera starts to see down but i see launch and can rotate view using compass in phone. When i rotate camera and it starts to look in right direction launch dosent show and rotate use compass doesnt work.