Hello, I'm wondering if anyone else either has encountered this issue, or know of a fix/alternate solution. I'm currently trying to make a cross-platform Google VR application. Android currently works just fine. iOS can compile, but the view is upside-down. Trying to flip it from landscape-left to landscape-right does not fix it, it just rotates until it's inverted in the other orientation as well. This is occurring with the "Google VR iOS" package in version 1.18.5 from the manager, running with Unity version 2019.1.0f2. I've tried reverting to a lower version under "See all versions", but I'm getting "self signed certificate in certificate chain" error. Also, it's present even with new projects, although I've only tested it with two devices so far, the iPhone 6s and the iPhone SE. They are similar in terms of specs, so I'm not sure if it's working fine with iPhones 7 and above. I've also tried to use Google's unity SDK from their GitHub (version 1.200.0) separate to Unity's package, but it's not generating an .xcworkspace file. If I include both Unity's Google VR iOS package and Google's Unity GVR package (which would generate a workspace file to build onto the phone), the same upside-down issue happens. I'll include a video later of the comparison. Can anyone either tell me if they have an iPhone that's working fine with the package in question or not, or if there's a fix/configuration that I'm not able to find?