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[Cardboard] Drag/Drop/Move objects with gaze pointer

Discussion in 'AR/VR (XR) Discussion' started by otacon1k, Feb 27, 2016.

  1. otacon1k

    otacon1k

    Joined:
    Feb 27, 2016
    Posts:
    1
    Hello Guys!!

    I've just started creating games in Unity3d for google cardboard so im kinda newbie

    I know how to make script which will move up/down/forward the object after target it with gaze pointer and click but i wonder how to make basic drag and drop script.
    I mean...

    target the object with your head (gaze pointer)
    click the button
    move the object in each direction using your head (up,down,left,right)
    drop the button = drop the object

    Thank you for every help! I wll really apreciate it!
    greetings
     
  2. CogumeloSoft

    CogumeloSoft

    Joined:
    Dec 28, 2012
    Posts:
    88
  3. Subkhan-Sarif

    Subkhan-Sarif

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    Apr 12, 2016
    Posts:
    1
    @otacon1k did you find any solution? I need to do something similar with your problem.
    and @CogumeloSoft he clearly says that he has been able to do basic stuffs mentioned in the link you attached.
     
  4. naxrius

    naxrius

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    May 12, 2016
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    1
    @Subkhan Sarif
    Bumping because I need to do this as well. Anyone figure it out?
     
  5. cloud_canvas

    cloud_canvas

    Joined:
    Mar 31, 2015
    Posts:
    14
    Posting another bump for this, would love to know if you came up with something. Just started digging into Cardboard (err, Google VR, I guess it is now) today.
     
  6. chrsny

    chrsny

    Joined:
    Oct 2, 2016
    Posts:
    3
    This is a bit late, but I actually created a youtube video tutorial on how to do this if you're still interested!
     
  7. baroquedub

    baroquedub

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    Aug 27, 2015
    Posts:
    11
    Thanks @chrsny. Very useful :)
     
  8. thetopaz

    thetopaz

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    Sep 9, 2018
    Posts:
    6
    What replaced OnGazeTriggerStart() & OnGazeTriggerEnd() in 2018? I am following this 2016 tutorial by chrsny
     
    shawpixel likes this.
  9. thetopaz

    thetopaz

    Joined:
    Sep 9, 2018
    Posts:
    6
    I assume OnPointerClickDown() is the replacement? But its not working with the code in the 2016 video @chrsny