Hey guys! So I just downloaded Unity a few days ago to make a table card game I like in unity. But after "creating" the playmat (looks aweful haha) I encountered a few problems as a newbie in Unity. Well, first things first let's have a look on the playmat: The red square is the pile that contains ALL cards and you draw cards from it to fill empty spaces in the middle panel so that there are always 5 cards in that panel. The black pile is the players deck which contains 7x Card X and 3x Card Y. Like you can guess it will be shuffled and you draw 5 cards each turn (with some cards you might draw more or less). Now my problems are: How do I get my cards into my game/Unity? I have about 50 different cards in the red pile with different amount of copies of each like 5x Card 1, 8x Card 2, 3x Card 3 and so on. Programatically I'd make a card map with Cardobjects of each kind of card mapped to their name. Webbased I could have databases with a table that contains all kinds of cards. But how to get them into Unity? After getting my cards into Unity.. How to make a pile out of them? My first thought would be putting them on each other like you would in RL. How do I shuffle my piles if needed? How to draw a card from a pile like my deck? First thought would be using a plugin for path animations (saw something for that). How to put them "ordered" in hand when drawn like in Hearthstone so the cards are kind of centered (saw a Tutorial for Drag and Drop where he showed something to order cards when dragging, maybe I could use that). Sorry for so many questions but thank you for your help in advance!