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Showcase Car Visualization with HDRP

Discussion in 'High Definition Render Pipeline' started by ArnoldCarterWong, Jul 26, 2020.

  1. ArnoldCarterWong

    ArnoldCarterWong

    Joined:
    Sep 26, 2017
    Posts:
    31
    I have updated my configurator project to HDRP 10, here is the result.
    The car is a game spec model, still work in-progress

    AMValkyrieAMR_v4_cam01_1440p_low.jpg AMValkyrieAMR_v4_cam02_door_up_1440p_low.jpg AMValkyrieAMR_v4_cam03_1440p_low.jpg AMValkyrieAMR_v4_cam04_1440p_low.jpg AMValkyrieAMR_v4_cam05_1440p_low.jpg
     
  2. pbritton

    pbritton

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    Nov 14, 2016
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    155
    This looks great.
     
  3. cubrman

    cubrman

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    Jun 18, 2016
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    Hey what shader did you use for carpaint? I am currently using the one from measured materials library and I wonder how can I make a carpaint with dirt on top: whatever I do it looks fake as haze parametriztion StackLit shader is very hard to turn into a normal Lit Standard shader.
     
  4. ArnoldCarterWong

    ArnoldCarterWong

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    It's a StackLit graph, I used R for Dirt, G for AO and B for stickers on the car, then another texture with RGB as 3 livery addon options, so the user can choose the color for the liveries or simply remove them. The coat smoothness is multiplied with a scratch texture, so the coat won't reflect all the same on the carbody.
     
  5. cubrman

    cubrman

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    But what does the R dirt channel influence, what variables in the StackLit master node? I don't know how to calibrate the StackLit shader with haze parametrization to achieve the "dirty" look.
     
  6. ArnoldCarterWong

    ArnoldCarterWong

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    it's for adjusting the color, smoothness, also as part of the coat mask. With the whole car unwrapped it's easy to add the needed texture elements
     
  7. ArnoldCarterWong

    ArnoldCarterWong

    Joined:
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    The actual thing in action
     
    keeponshading, nehvaleem and Lex4art like this.
  8. ArnoldCarterWong

    ArnoldCarterWong

    Joined:
    Sep 26, 2017
    Posts:
    31
    Had a go with the studio setup, using HDRI lightmaps for the Area Lights. AMValkyrieAMR_v6_cam16_r_down_1440p.jpg AMValkyrieAMR_v6_cam19_1440p.jpg AMValkyrieAMR_v6_cam22_1440p.jpg AMValkyrieAMR_v6_cam23_1440p.jpg AMValkyrieAMR_v6_cam24_1440p.jpg
     
    blueivy, keeponshading and nehvaleem like this.