Search Unity

Car Tuning System (Street Legal Racing Game Mechanics)

Discussion in 'Assets and Asset Store' started by KeereeDev, Mar 22, 2017.

  1. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Car Tuning System is a complete project of game where you can build car with your hands: body, engine and suspension. There are 2 cars included in the package which contain stock and tuned parts. The asset recreates the Street Legal Racing Redline game mechanics.



    PC Demo
    Web Demo
    Asset store page




    Key features:

    -Shop system: buy and sell parts
    -Paint system: each part can be painted separately
    -Ready GUI graphics
    -Great performace! The system works on mobile platforms and in browser well
    -Mass and motor power calculation according to installed parts
    -Parts interaction: opening doors, dynamic wheels offset, changing car suspension parameters
    -Simple C# code separated into well structured functions















    The key feature of this package is simplicity of scripts. The code is documented, readable and ready for modifying.

    For any issue write to keereedev@gmail.com.
     
    Last edited: Apr 11, 2017
  2. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Great news! The package has just been released.
     
  3. EFFalcon2

    EFFalcon2

    Joined:
    Apr 28, 2014
    Posts:
    17
    very well done.

    From a content point of view, is the setup of cars/parts etc done like SLRR?
    Are the Part images generated on the fly? or created as part of the development workflow?

    just trying to understand the workflow required for setting up a new vehicle.
     
  4. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Cars setup is not like slrr: you just import your car and assign car parts to arrays of parts.
    Parts images should be created manually; though I'm thinking of implementing independent 3D windows for parts just like in slrr, but it would hurt performance seriously (which is great now).
     
  5. Freznosis

    Freznosis

    Joined:
    Jul 16, 2014
    Posts:
    298
    What are the differences between your less expensive constructor and this asset? What makes this one worth $200 and the other worth $35? I'm trying to see the differences between the two system apart from the new UI and stuff. :)
     
  6. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Hi! Contact me via email please, I'll send you all info
     
  7. prororype

    prororype

    Joined:
    Apr 19, 2021
    Posts:
    3
    Hi! How can i contact with you!
     
  8. AkaJake81

    AkaJake81

    Joined:
    Sep 26, 2021
    Posts:
    3
    Hello, KeereeDev
    I'm posting just to say thank you for having this on the Unity Store.
    I just bought it and I'm very happy!

    Thanks again :D