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Car Setup for PlayMaker [ PC, Mobile - AI ]

Discussion in 'Assets and Asset Store' started by 600, Dec 18, 2014.

?

Is it ok to remove the old asset pack for Unity 4 from Asset Store this August?

Poll closed Nov 7, 2019.
  1. - Yes - Will use updated Unity 5 version only

    17 vote(s)
    89.5%
  2. - No - Keep the old Unity 4.3 version asset (not updated)

    2 vote(s)
    10.5%
  1. 600

    600

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    Dec 18, 2013
    Posts:
    385



    Youtube Link

    Standalone Demos (Pc, Mac, Linux)
    Link to Asset Store

    Requires PlayMaker plugin to function!



    Use this setup to make your own racing, drifting, stunt or other games.



    ———————————— Features ————————————

    - AI Racer - Fuel system - Nitro - Oil Spill -
    - Coin collect - Open/close doors, trunk, hood -
    - Car lights and indicators - Car wheel animations/reactions -
    - Skid marks - Basic dust particle effect -

    ———————————— Prefabs ————————————

    - Car Controller - Camera Controller -
    - Keyboard/Touch inputs -
    - Dashboard - Race Mode -

    - Simple Town car prefabs*
    - 1Poly car (no.8) & cars (no.3) prefabs*
    *works if you have these assets

    ————————————————————————————


    Link to Asset Store


    ————————————————————————————

    Mobile test (Unity5) for Android - download here (.apk file, ~25 mb)
    Mobile test (Unity4.3) for Android - download here (.apk file, ~11 mb)

    Logic 100% PlayMaker




    Car Setup import notes:

    #1 - create a new 3d project in Unity
    #2 - open Asset store inside Unity (Window>Asset Store)
    #3 - import Traffic asset
    #4 - import PlayMaker
    #5 - install PlayMaker manually from folder Assets/Playmaker/Editor/Install, double click on Playmaker package


    When importing in existing project make a Backup of your files!
    There will be New Project Settings needed to function.

    Tutorial "How To Setup a New Car" Youtube Link

    ----------
    If you have Modular Traffic asset,
    you can upgrade to Car Setup for Playmaker with 30% discount!

     
    Last edited: Jul 13, 2021
    LaneFox likes this.
  2. Play_Edu

    Play_Edu

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    Cool1
     
    600 likes this.
  3. 600

    600

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    Hello,

    An insight of whats going on in the background.
    Working on an updade, planned in the end of January'15:

    - New four door vehicle (WIP pictures in attachment).
    - Updated Controller to switch between Car Prefabs.
    - UV textures for both cars.
    - Camera controls to change view points/cameras.
    - Updated Color Customization (change colors and textures for the active car).

    CarSetup_UpdateWIP_Taxi_2.jpg
    CarSetup_UpdateWIP_Taxi_1.jpg
     
  4. carking1996

    carking1996

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    You mind adding a smoothfollow camera instead as an option to test the web demo?
     
    600 likes this.
  5. 600

    600

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    Hi, thanks for the tip, I will add camera options on the webplayer sooner than the actual update.
    Will keep you posted.
     
  6. nukeD

    nukeD

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    i love it and i love to collect everything playmaker, so i'll get it soon!
     
    600 likes this.
  7. 600

    600

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    Hi, thanks for your support!

    Made a video about First Person view camera option coming up in January Update.
    This is work in process, now working with Smooth Follow option.
    When Camera Controller will be ready, I'll update the Web Demo.

     
  8. 600

    600

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    Hi,

    Webplayer DEMO is updated with Camera options, use Key C to change different positions.
    Camera Controller will be included in January Update.
    To get it sooner, please send me a request with your Invoice number to my support email.
    At the moment Unity Asset Store package have 360 Camera only.

    Now I will continue to work on Car models and CarController to switch between both vehicles.

    P.S. Happy New Year!!
     
  9. 600

    600

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    Hello,
    Made a separate page for Work In Process DEMO to test the latest features coming in the next update.

    Current to-do list:
    - update for car models.
    - UV for sports car.
    - auto-flip car after crashed.
    - car appearance customization.


    CarSetup_UpdateWIP_Cars.jpg
     
    Last edited: Feb 3, 2015
  10. Deleted User

    Deleted User

    Guest

    Hi Shkjere,
    Can the user use their own vehicle models or does it only work with the supplied vehicles?
     
  11. 600

    600

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    Hi,
    yes, I made a manual how to prepare your own car to work with the CarController, I will include it in the update,
    To get it sooner, please send me a request with your Invoice number to my support email.

    A preview how to set-up your own car can be also found on a User made Youtube tutorials (thanks to Chris),
    this will slightly change after the updated CarController which supports car changing feature.
     
    Deleted User likes this.
  12. Deleted User

    Deleted User

    Guest

    Thanks Shkjere,
    I am keen to buy, should I wait for the update?

    Ok just purchased it.
     
    Last edited by a moderator: Jan 17, 2015
    600 likes this.
  13. 600

    600

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    Thank you for the purchase,
    about the update I plan to finish it in two week time and as soon it's ready I will make a post so you can get it sooner while Asset Store updates the package.
     
  14. istavang

    istavang

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    Hi I miss documentation on how to transfer it to your own car ? and maybe some better detail on how 2 do the roof animation when trnasfer it to an other carsetup
     
  15. 600

    600

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    Hi, I replied to the email with the "HowTo" PDF, please check.
     
  16. nukeD

    nukeD

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    Just bought it!
     
    600 likes this.
  17. 600

    600

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    Hello,

    the new pack is ready with commented FSMs,
    email me to get it asap.

    Will submit to the store in a few days,
    need to finish manuals and other stuff for submission.

    Thanks
     
    Last edited: Feb 3, 2015
  18. 600

    600

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    Hi, submitted the update.
    Current Demo here.
    Will change the first post when its live on the store.

    Drive safe!



    CarSetup_v1.1_pic1.jpg
    CarSetup_v1.1_pic2.jpg
     
    Last edited: Feb 3, 2015
  19. VaYa

    VaYa

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    Hi I cant find where the control fsm's are? I just want to add a left and right arrow for mobile along with an auto acceleration, but cant find where to add my gui buttons.
     
  20. 600

    600

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    Hi, control Fsm's are "Movement/Driving" and "Movement/Steering" on the CarController.
    I was experimenting with the touch controls too,
    Made a new Fsm for GUI buttons and inject the touch values to "Movement" Fsm's.
    I could make some pictures of this setup, now I'm thinking I should add this to the new pack,
    please contact me on my support email, so I can send them to you.
    Thanks
     
  21. ctknoxville

    ctknoxville

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    Please add the mobile controls to the pack -- that's the only thing keeping me from purchasing.
     
  22. 600

    600

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    Just made a very basic touch input controls for driving and steering.
    Sent out emails to who requested.
    Touch area is new to me, looking forward to explore more this topic and develop complete controls.
     
  23. nukeD

    nukeD

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    Thats great! I already purchased, but would greatly appreciate this update!
     
  24. 600

    600

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    Hello,

    the update v1.1 is live on the Asset Store.
    Edited the first post.

    Update contains:
    - New four door vehicle.
    - Updated Controller to switch between Car Prefabs.
    - Updated Controller to auto-flip car after crashed.
    - UV textures for both cars.
    - Camera Controller to change view options.
    - Updated Color Customization.

    Future To-Do list, thanks for your suggestions!
    - Car AI with waypoint system.
    - Touch controls.
     
    Last edited: Apr 14, 2017
  25. davbar9

    davbar9

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    Hi! The asset is compatible with this?


    And other question.
    I can change the car by a kart.
     
  26. 600

    600

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    Hi,
    yes cars can do loops and will work great with a kart too.

     
  27. davbar9

    davbar9

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    You will add Respawn car System?
    - Respawn when you the car out the career.
    - Respawn when the car stays down mouth.
     
  28. 600

    600

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    There are a car flip function when car is stuck on the roof up side down
    and when a car falls out the map, it is put back to start position.
     
  29. davbar9

    davbar9

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    WoW, good, thanks.
    The latest question.
    Do you will add powerups on new updates?
     
  30. 600

    600

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    Do you mean like speed boost/nitro?
    I could add that to To-Do list,
    currently working on:
    - Touch on the new Unity GUI.
    - Car Controller AI with waypoints.
     
    davbar9 likes this.
  31. davbar9

    davbar9

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    Awesome.
    Yes, I say speed boost and nitro and if is posible oil in the ground so that the car skidding.
    You can add this ideas to futures things for updates?
     
    600 likes this.
  32. 600

    600

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    Thanks for ideas, looking forward to add them, after Mobile and Unity5 support update, would be great together with AI.
     
  33. davbar9

    davbar9

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    Thanks. I will buy your asset.
     
    600 likes this.
  34. 600

    600

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    Hello,

    studying and building touch input for the asset,
    onGui for 4.3 users and later adapt to new 4.6 uGui.

    onGUI work in process example for Android - download here (.apk file, 11 mb)

    CarSetup_Touch_WIP.jpg
     
  35. 600

    600

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  36. ctknoxville

    ctknoxville

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    AI looks like a great start! Can't wait to try out the mobile controls when finished.
     
    600 likes this.
  37. nukeD

    nukeD

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    Works well on acer iconia one tablet! The initial loading time is very long, but the rest works well - framerate is between 40 and 60.
     
    600 likes this.
  38. ctknoxville

    ctknoxville

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    I purchased the other day. Works great so far. Looking forward to seeing the updates with touch controls and basic AI tests for other vehicles.
     
    600 likes this.
  39. 600

    600

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    Hi, thanks and I'm happy it works great.

    onGUI Touch will be ready soon, I want to add AI to the mobile test, they now avoids obstacles and can control different cars, like Player's CarController does.

    Hope to wrap this up till tomorrow and continue work on uGUI and Unity5 support.
     
    davbar9 likes this.
  40. 600

    600

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    Hi,
    Submitted an update to Unity:

    - Mobile Touch controls (onGUI).
    - Car AI with waypoints.

    New Webplayer DEMO with AI.

    Mobile test for Android - download here (.apk file, ~11 mb).

    Touch_preview.jpg
     
    Last edited: Mar 10, 2015
    LampRabbit likes this.
  41. 600

    600

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    Hi,
    the new pack (v1.2) with Touch* and AI is available on the Asset Store.
    Thanks and have a great day!


    *! EDIT:

    There seems to be a bug with the Mobile pack zip included, it can't be opened.
    I am uploading the asset again with corrected zip.
    To get it asap, please contact me.

    Sorry for misunderstanding!

    ___
    Bug - zip turns out in multiple folders instead of unity package.
    It happens when the .unitypackage file is zipped directly, to avoid that place the .unitypackage in a folder and zip the folder instead.
     
    Last edited: Apr 14, 2017
    davbar9 likes this.
  42. 600

    600

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    ^ it is fixed and a live @AssetStore

    Coming up in the next update:
    - uGUI controls for Unity 4.6+
    - Unity 5 support


    Later:
    - gameplay features (oil spill, fuel, coins...)
    - improved AI
     
    Last edited: Apr 14, 2017
    davbar9 likes this.
  43. ctknoxville

    ctknoxville

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    Great! Keep up the good work. Really enjoying the asset and all of the improvements!
     
    600 likes this.
  44. 600

    600

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    Hi, Reporting in,

    Here are demos with Unity 5 and new UI.
    This is still work in process.

    - Visit Webplayer DEMO

    - Download Android build (.apk file, ~20 mb)

    Contact me on support email to get the pack ASAP (without PDF docs at the moment)


    Unity 5 preview.png
     
    cl9-2 and davbar9 like this.
  45. ctknoxville

    ctknoxville

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    Looks great! When do you think you'll have this updated in the store?
     
  46. 600

    600

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    I think about the end of the month, need to finish it and then the submission time 5-10 days.
     
  47. schwooba

    schwooba

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    The game looks great! One question before I purchase...does the game or AI have the ability to turn it into a demolition derby type game? Thanks.
     
    600 likes this.
  48. 600

    600

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    Hi, by default it is a racer type setup, but can be modified so targets are other cars instead of waypoints.
     
  49. 600

    600

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  50. cl9-2

    cl9-2

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    If a waypoint or target is behind the vehicle, will it reverse, or will it attempt to steer around and drive towards the waypoint / target?