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Car Setup for PlayMaker [ PC, Mobile - AI ]

Discussion in 'Assets and Asset Store' started by 600, Dec 18, 2014.

?

Is it ok to remove the old asset pack for Unity 4 from Asset Store this August?

Poll closed Nov 7, 2019.
  1. - Yes - Will use updated Unity 5 version only

    17 vote(s)
    89.5%
  2. - No - Keep the old Unity 4.3 version asset (not updated)

    2 vote(s)
    10.5%
  1. 600

    600

    Joined:
    Dec 18, 2013
    Posts:
    385
  2. 600

    600

    Joined:
    Dec 18, 2013
    Posts:
    385
  3. MorpheusXI

    MorpheusXI

    Joined:
    Jan 18, 2018
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    74
    Is this compatible with Unity 2017 or 2018, if not is there any plans to make it so?
     
  4. 600

    600

    Joined:
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    Hello,
    Works with 2017 and the 2018 version is pending for Unity review, it also include minor camera bug.
     
    ATeam_Production likes this.
  5. mrtux007

    mrtux007

    Joined:
    Aug 30, 2017
    Posts:
    6
    I just bought this asset. Unfortunatly i get so many errors. First of them:
    Assets/CarSetupForPlaymaker_v1.4.2/PlayMaker Utils/Wizards/LinkerWizard/LinkerData.cs(18,7): error CS0246: The type or namespace name `PlayMaker' could not be found. Are you missing an assembly reference?

    next:
    Assets/CarSetupForPlaymaker_v1.4.2/PlayMaker Custom Actions/__internal/FsmStateActionAdvanced.cs(8,49): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing an assembly reference?

    ...and so on. :(

    Im using Unity 2018.2.14f1 and Playmaker 1.9.0.

    Can you please help me? Thanks!

    Same on Unity 2017.4.16f1.
     
    Last edited: Nov 26, 2018
  6. 600

    600

    Joined:
    Dec 18, 2013
    Posts:
    385
    Hello, error show missing Playmaker,
    after importing Playmaker, go to folder Assets/Playmaker/Editor/Install and doubleclick the Playmaker package.
     
  7. mrtux007

    mrtux007

    Joined:
    Aug 30, 2017
    Posts:
    6
    Oh, thanks. I got it up and running in Unity 2018.1.0. Its a great asset, thanks! Also, thx for your reply!
     
  8. 600

    600

    Joined:
    Dec 18, 2013
    Posts:
    385
    ATeam_Production and nukeD like this.
  9. siumanchun

    siumanchun

    Joined:
    Apr 7, 2013
    Posts:
    44
    Hi ! 600
    Please Add !
    1. Photon PUN 2 realtime multiplayer support !
    2. AT and MT Switch !

    Thank You !
     
  10. 600

    600

    Joined:
    Dec 18, 2013
    Posts:
    385

    - Price lowered by $5
    - Compatibility update for Unity 2019.4+ with .NET4x and Playmaker 1.9.2+

    >> Link to Asset Store
     
    nukeD likes this.
  11. dhondon

    dhondon

    Joined:
    Oct 16, 2010
    Posts:
    55
    I get a error message on the AI cars. And their wheels bounce around when I start the scene. Any idea whats wrong? I use Unity 2019.428f1 and the newest version of Playmaker.

    Code (CSharp):
    1. Missing Collider in wheelhit data
    2. UnityEngine.Debug:LogWarning (object)
    3. HutongGames.PlayMaker.Actions.GetWheelColliderGroundHitProperties:DoGetGroundHit () (at Assets/CarSetupForPlaymaker_v1.4.2/PlayMaker Custom Actions/Physics/GetWheelColliderGroundHitProperties.cs:105)
    4. HutongGames.PlayMaker.Actions.GetWheelColliderGroundHitProperties:OnEnter () (at Assets/CarSetupForPlaymaker_v1.4.2/PlayMaker Custom Actions/Physics/GetWheelColliderGroundHitProperties.cs:75)
    5. HutongGames.PlayMaker.FsmState:ActivateActions (int) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:222)
    6. HutongGames.PlayMaker.FsmState:OnEnter () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:192)
    7. HutongGames.PlayMaker.Fsm:EnterState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3072)
    8. HutongGames.PlayMaker.Fsm:SwitchState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3011)
    9. HutongGames.PlayMaker.Fsm:UpdateStateChanges () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2944)
    10. HutongGames.PlayMaker.Fsm:UpdateState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3088)
    11. HutongGames.PlayMaker.Fsm:Update () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2231)
    12. PlayMakerFSM:Update () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:624)
    13.  
     
  12. 600

    600

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    Dec 18, 2013
    Posts:
    385
    Thanks for letting me know. These are warnings not errors and just checked Ground hit properties action is working as expected, it must be due to Playmaker updates, will let the action author know about this if it can be updated. However yellow warnings will not stop you to export build and should not impact gameplay.
     
  13. holo69

    holo69

    Joined:
    Jan 10, 2020
    Posts:
    10
    hello,
    I bought your asset today.
    I followed your Install Instruction
    #1 - create a new 3d project in Unity
    #2 - open Asset store inside Unity (Window>Asset Store)
    #3 - import Car Setup asset
    #4 - import PlayMaker
    #5 - install PlayMaker manually from folder Assets/Playmaker/Editor/Install, double click on Playmaker package

    Unfortunately, I can't use it because of serious errors.
    I hope that the problem can be solved quickly
    best regards

    Attached is the screenshot with the Problems
     

    Attached Files:

  14. holo69

    holo69

    Joined:
    Jan 10, 2020
    Posts:
    10
    Here is the Solution. It works now!

    —————————
    Hello,

    Thank you purchase and contacting me.
    It seems there is already another IntSubtract action in default Playmaker folders, can you try locate it and delete, but important to leave the one that came with CarSetup asset else it may break their reference in FSMs.
    Regards,
    Nils
     
    600 likes this.
  15. ItsKuze

    ItsKuze

    Joined:
    Nov 9, 2015
    Posts:
    26
    Hello, did anyone implement character controller too? To exit and enter the car?
     
  16. Piankhi

    Piankhi

    Joined:
    Sep 3, 2021
    Posts:
    18
    Hello.

    Resolved:
    I have a problem with your asset.
    I install as indicate; your asset then playmaker, I erase the int subtract once, then once otherwise playmaker does not launch the installation window.

    At this point I no longer have a fatal error but when I launch the stand alone demo I therefore have 471 warning messages.
    These warnings concern missing scripts such as coin, gaswarning, choose car menu (can't select nothing and do nothing) everything concerning canvas, everything concerning control touch... in short, all fsm are missing.
    No icon fsm are present in the Gameobjects. No script inside.
    (just only 3 fsm for camera controller, inside, side !)

    ( Any idea why? Where have the fsms gone? )


    Find this problem.

    With playmaker 1.9.6 all Fsm are missing.
    With 1.9.5 i don't have this problem
    but some actions (13) are obsolete like this one:Ugui (9) or DrawLine(4)

    Assets\CarSetupForPlaymaker_v1.4.2\PlayMaker uGui\Editor\PlayMakerUGuiDropEventsProxyInspector.cs(17,3): warning CS0618: 'SerializedObject.UpdateIfDirtyOrScript()' is obsolete: 'UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'

    Assets\CarSetupForPlaymaker_v1.4.2\PlayMaker Custom Actions\DrawLine.cs(136,5): warning CS0618: 'LineRenderer.SetWidth(float, float)' is obsolete: 'Use startWidth, endWidth or widthCurve instead.'

    Re edit:

    it's seem do not make problem; but needed to delete some custom action; raycast2 and 3 others. And the int subtract action.

    So the asset works.
     
    Last edited: Dec 27, 2022
    600 likes this.
  17. 600

    600

    Joined:
    Dec 18, 2013
    Posts:
    385

    - Compatibility update for Unity 2022.3+ and Playmaker 1.9.7+

    >> Link to Asset Store

    Update v1.4.3
    - Create new project
    - Import and install Playmaker
    - Import Car Setup for Playmaker
     
  18. alexsecl

    alexsecl

    Joined:
    Jan 10, 2024
    Posts:
    14
    Hi,
    I want to buy your asset to add to my project, which I want to do exclusively on playmaker. So there are a few questions.
    1. Is your asset completely made in playmaker or is there partially C# code present?
    2. Are all actions taken only from playmaker? Or are additional actions added from Ecosystem Brower? I've heard that added actions can work with errors. Or is this not the case?
    3. I have a first person character control done with playmaker. Is it possible to realize the boarding of a car using playmaker?
     
  19. 600

    600

    Joined:
    Dec 18, 2013
    Posts:
    385
    Hi,
    Be sure to make a new project when downloading this asset, it needs some imported tags and layers, so importing to existing project may break things. Import in new project, see how it works and then only move needed features to your custom project.

    1. The asset logic is completely made with Playmaker.
    2. It uses also custom actions from Ecosystem. Usually there are no error, but it may depend on specific action (out of date or for other platforms).
    3. It is possible to make the getting in/out of vehicle, but is has to be custom made and is not a feature in the Car Setup asset.