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Car racing sounds

Discussion in 'General Discussion' started by Joachim_Ante, Jul 5, 2006.

  1. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    Does anyone want to help out making the car racing example project better by providing us with some sounds?

    The example project is here:
    www.otee.dk/examples

    Would be really nice and we could update the scripts so everything including sounds works out of the box the in the sample project.
     
  2. dingosmoov

    dingosmoov

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    edited: oops nevermind
     
  3. greenland

    greenland

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    There is potential for some very complicated sound scripting here. I look forward to browsing through it and picking it apart. I'll get a microphone and I would be happy to rev my engine for otee but I am, sadly, unwilling to record me crashing into a wall at high speed.
     
  4. Morgan

    Morgan

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    What would the exact nature of the sounds need to be? (What they sound like, and do they loop?)

    I might have some useful leftover sounds.
     
  5. Aras

    Aras

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    I think what we need is: an engine sound at low revs, engine sound at high revs (and maybe one at medium revs), braking (when tires are slipping) sound, car bumping into concrete-wall sound. Maybe a sound that says "go!". The engine and braking sounds should be looping.
     
  6. Samantha

    Samantha

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    I think you also need the "ROLLING STAAAAAAAAAAAART!" from the original Daytona USA.
     
  7. Morgan

    Morgan

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    Hmmm... I don't think the engine/brake sounds I have would loop very well.
     
  8. Jonathan Czeck

    Jonathan Czeck

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    I don't see how this could be done decently without an audio engine you can change the speed-of-playback with. It's what engine accelerating sound fx beg for.

    -Jon
     
  9. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    You'd be surprised with how much you can do by just crossfading a couple of sounds.
     
  10. hsparra

    hsparra

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    Do you do this with your audio tool or can you do this in Unity?
     
  11. Morgan

    Morgan

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    I think he means like Gooball, playing several sounds at once at different pitches. Make one louder and the other quieter as a substitute for actual pitch shift.

    (But having pitch control in Unity would be VERY nice--for one thing, it would allow some variation to sounds without having to create multiple versions by hand.)

    My sounds would be too weird looped, since they already have a doppler effect in them.
     
  12. yellowlabrador

    yellowlabrador

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    Not sure if these are the exact sound that you are looking for.

    .Wav format, If you can use it then you must abuse it! :)

    Ray
     

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