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Car physics - start error

Discussion in 'Physics' started by AwwmxGeoDev, Nov 29, 2014.

  1. AwwmxGeoDev

    AwwmxGeoDev

    Joined:
    Nov 26, 2014
    Posts:
    3
    hi everybody ,
    this is the game http://appdroids.info/porshe.html

    at start car wont run as it should, i searched scripts but no mistake

    any help ?
    sorry for bad english
     
  2. kzaurckichz

    kzaurckichz

    Joined:
    Nov 5, 2013
    Posts:
    52
    It seams related to the speed of the car.
    Below 65 mph the tires are burning out.
    Something in your tire burnout script maybe, the speed value at which the tires should burnout.. try setting it lower, something like 5 mph.
     
  3. kzaurckichz

    kzaurckichz

    Joined:
    Nov 5, 2013
    Posts:
    52
    I also noticed that when you turn left your car slows down (a bit too much), but when you turn Right, the car accelerates..
     
  4. cl9-2

    cl9-2

    Joined:
    May 31, 2013
    Posts:
    417
    This is one of the demo scenes from the Vehicle Physics Toolkit v1.4 from the Asset Store, which uses Flat Tutorials vehicle scripts. The Wheel Colliders in the demo have unusual configurations, for example the player car is hovering because the wheel collider radii are larger than the actual wheels' meshes radii.
     
  5. cl9-2

    cl9-2

    Joined:
    May 31, 2013
    Posts:
    417
    It's his first post, do you have a reason to insult him rather than try to help him?
     
  6. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Don't derail topic, I've sorted it.