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Car Paint Shaders Asset - 2.0 LIVE

Discussion in 'Assets and Asset Store' started by beffio, Aug 13, 2014.

  1. Seneyon

    Seneyon

    Joined:
    Dec 19, 2014
    Posts:
    3
    Hi! Awesome asset!

    Does it compatible with the unity webgl? What limitation it has?
     
  2. CoderPro

    CoderPro

    Joined:
    Feb 21, 2014
    Posts:
    324
    Hi beffio !

    Could you make this amazing shaders support for mask texture ?
     
  3. ranzaro

    ranzaro

    Joined:
    Aug 22, 2016
    Posts:
    6
    Hi, I'd like to buy this shader but I need to know if it's possible to add textures in the diffuse channel first.
    In your tutorial video on the asset store apparently is not possible to add any texture but just choose a color.
    In your 2.0 release you mentioned that now it's possible to use decals... I would need just a texture mapped on the diffuse channel.
    Could you please clarify that?
    Thanks
     
  4. beffio

    beffio

    Joined:
    Aug 9, 2014
    Posts:
    143
    Hi there,

    Yes it's compatible with webgl.

    It's supporting mask (decals).

    Hi @ranzaro there thanks for post

    Yes of course as we said in update 2.0 we've added support for decals. If you're not sure check our this video: https://goo.gl/cVgPkT

    It shows how this assets is working with textures.

    PS.
    We would like to inform you guys that for last couple of months we were working on Update 3.0 it's almost finished. It will support full Physical based clear coat paint with flakes - all I can say that results are amazing. We will provide flakes generator fully layered paint shader. Probably this update will comes as an upgrade for 10$.
     
    Crossway and hopeful like this.
  5. ranzaro

    ranzaro

    Joined:
    Aug 22, 2016
    Posts:
    6
    Can you give a release date?
    Does it make sense to wait for the 3.0 to save some $ or buy the 2.0 now and upgrade is gonna be same price?

    Thanks
    Matteo
     
  6. beffio

    beffio

    Joined:
    Aug 9, 2014
    Posts:
    143
    It should be ready in the end of next month. You will have to buy 2.0 to buy 3.0 so yes it makes sense. It gonna be in same price.
     
  7. Object-Null

    Object-Null

    Joined:
    Feb 13, 2014
    Posts:
    68
    Hello Beffio,

    Im working with your shader, and i like it. But it looks like the shader is not affected bij lights, so the scene becomes a bit to dark. is there a way I can make the scene brighter without edit all the shaders

    thanks
    kevin
     
  8. crudeMe

    crudeMe

    Joined:
    Jul 8, 2015
    Posts:
    92
    I was just passing by, but here are my two cents. One way to do it without messing around with shaders is through post-effects.
     
  9. ksam2

    ksam2

    Joined:
    Apr 28, 2012
    Posts:
    1,069
    Hi, this shader doesn't work with SEGI or HBAO because it's not a deferred shader. this will going to be same with v3?
     
  10. blamejane

    blamejane

    Joined:
    Jul 8, 2013
    Posts:
    233
    Hi Beffio,

    I'm trying to find the Exploding Part Editor, mentioned in the docs. How do I access it? Only thing I see is two scripts, Exploding Part and Exploding Part Manager.

    Can you help?
     
  11. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,040
    Does this work with 2017 or 2018?