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Car Paint Shader PRO [RELEASED]

Discussion in 'Assets and Asset Store' started by reddotgames, Nov 19, 2012.

  1. atmuc

    atmuc

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    if i use your mobile shaders on desktop, does it look bad?
     
  2. digicraft63

    digicraft63

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    Wonderful!
    Do you have any idea when you can have it fixed?
     
  3. reddotgames

    reddotgames

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    No but you will not have many other eye candy options like in desktop version.

    I will add Windows 8 support within 2 weeks.
     
  4. digicraft63

    digicraft63

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    Excellent.
    In Unity 4.1.2, did you know that there is a problem if you select either one of the DX11 shaders to an object in Unity that has no lightmaps rendered?
    If you turn on "use lightmaps" and have applied a DX11 shader Unity freezes up. The work around seems to be to render lightmaps with some other material and once the rendering is finished then you can apply any DX11 shader without problem. But sometimes the rendering takes time...
     
  5. reddotgames

    reddotgames

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    Did this problem appear on 4.2? They have fixed alot of bugs
     
  6. TechnicalArtist

    TechnicalArtist

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    Hi,

    I bought your package,can u add some distortion glass effect in your shader(DX 11).

    Thanks in advance.

    Dev
     
  7. reddotgames

    reddotgames

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    Thanks! Did you check bumped glass DX9 shader? You wanna something like this in DX11?
     
  8. st4rm4d4

    st4rm4d4

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    is there a way to incorporate shadowmap textures with your wonderful shaders?
     
  9. reddotgames

    reddotgames

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    Can you tell something more about it?
     
  10. st4rm4d4

    st4rm4d4

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    nervermind, i figured out how to use custom lightmaps.
     
    Last edited: Sep 17, 2013
  11. TechnicalArtist

    TechnicalArtist

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    Hi,

    Thanks for reply.
    I checked dx9 shader,only give glass distortion.i want behind object also distortion effect like refraction.
    (sorry for my bad English)

    Dev
     
  12. st4rm4d4

    st4rm4d4

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    have you ever experienced this behaviour?



    it comes and goes with the "flake alpha" value
     
  13. reddotgames

    reddotgames

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    I understand what you wanna, and it is in TODO list. But no ETA yet. You can try use refraction shader from Unity(or wiki I dont remember but Im sure I saw one) for now. On what car parts you wanna use this shader? Headlights?

    Nope - you can send me car model to check it out here - maybe its something with UV mapping? You sure it is correct? Flakes needs proper UV mapping on model.
     
  14. TechnicalArtist

    TechnicalArtist

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    Hi,

    Thanks for help.i am not using glass shader in car parts.

    Dev
     
  15. st4rm4d4

    st4rm4d4

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    ah yes. the first uv set wasnt right, thanks!
     
  16. Meltdown

    Meltdown

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    Thanks to your shaders, we now have shiny new monster trucks! Much better than the old dull speculars we had before!

    $shiny.jpg
     
  17. reddotgames

    reddotgames

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    Great looking game! Thanks - if you will find some time please review asset on Asset Store ;)
     
  18. user1j3di3j2sa3

    user1j3di3j2sa3

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    Hello reddotgames, are you planning on releasing real-time reflections?

    Have you been working on it?
     
  19. reddotgames

    reddotgames

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    In next version I will add sample scene and script to explain how to make real time reflections.
     
  20. st4rm4d4

    st4rm4d4

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    can you tell me which uv channel the lightmaps use?
    (in the lightmapped version of your shader)
     
  21. reddotgames

    reddotgames

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    Standard by Unity UV2
     
  22. st4rm4d4

    st4rm4d4

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    thank you.
    is there any chance you could include the DX11 shaders in the Mobile version as well?
    not rewrite them for mobile, just include them.

    that would be A+!
     
  23. digicraft63

    digicraft63

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    Now I have, but the problem remains.
     
  24. reddotgames

    reddotgames

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    OK I will recreate your scenario and try to solve the problem.

    What for you need DX11 shader in mobile pack (opengl) ? Its alot of shaders to convert (dont get me wrong, but DX11 compiler sometimes need alot of changes for shader to work properly so its alot of work)
     
  25. reddotgames

    reddotgames

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    Version 2.5

    Added Real Time Reflection script with sample scene.

    $realtimeref.png
     
  26. TechnicalArtist

    TechnicalArtist

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    hi,

    very useful!!!

    Dev
     
  27. winter_is_coming

    winter_is_coming

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    dont get me wrong. i dont want you to rewrite the dx11 shaders for the mobile pack. just include the ones from the pro version into the mobile vesion so we can have a look at them...
     
  28. reddotgames

    reddotgames

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    So you wanna have DX11 version from this pack into mobile? I dont get it :)
    Generally shaders in Mobile version and Desktop version are way different shaders.
     
  29. digicraft63

    digicraft63

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  30. digicraft63

    digicraft63

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    Cool! Is it going to be a DX11 shader as well?
     
  31. reddotgames

    reddotgames

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    Its not a shader - its a script that render cubemap and assign it into material. So it will work with all shaders.
     
  32. reddotgames

    reddotgames

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    I just wanna give you guys info about upcoming update. We hare quite busy recently so in next month we will release new version with :

    1) Lightmapping support
    2) Cubemap blurring (classic way - heavy but nice looking)
    3) Cubemap lod (cheep blurring)
    4) New shaders for DX11
    5) Probes support
     
  33. reddotgames

    reddotgames

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    Sorry for delay guys, and some kind of absence on forum but we were finishing game that will be published on Steam and we have 0 time for you. Right now we sent gold version on Steam so now I will return to forums, updated (yeah we have few !) so please give us some time and thanks for supporting!
     
  34. reddotgames

    reddotgames

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    New 2.6 version submitted in Asset Sttore

    2.6 Added Lightmapping support for : Car Paint, Car Chrome, Car Paint Advanced
    New Car Paint Advanced Shader with Metalic param
    Added Pixel Lights Sample Scene
    Added Matte Paint Sample Scene
    Added 5 New Shaders :
    - Car Paint Advanced
    - Car Paint Advanced Blured Reflection
    - Car Paint Advanced with Livery (color independent)
    - Car Glass Shader Advanced No Fresnel Formula
    - Car Chrome Shader Blured Reflection
    New Realtime Reflection Script (PRO ONLY)
     
  35. nooklp

    nooklp

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    Version of shader in assets store is still 2.5
     
  36. reddotgames

    reddotgames

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    Yes its still under submission (should be live in few days)
     
  37. nooklp

    nooklp

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    What's the difference between the new and the old script Realtime Reflection Script? =)
     
  38. reddotgames

    reddotgames

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    You can select what layers you want to reflect. Simple addon.
     
  39. samshosho

    samshosho

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    is there a reason to why the renderer disappears when i use the car high details shader, only when the game is running on the iPhone, however it's just fine when it's running in the editor.
     
  40. reddotgames

    reddotgames

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    Did you try sending test scene (with spheres) to iphone?
     
  41. reddotgames

    reddotgames

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    Version 2.8 submitted to Asset Store
    Fixed some bugs with pixel lights also added Livery Advanced shader
     
  42. Skyfly

    Skyfly

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    will realtime reflections work with the dual-camera setup for the oculus rift? Will it give a correct stereovision? Anyone tried?
     
  43. lat26com

    lat26com

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    Trying to use your real time reflection script on flat floor. Result are not realistic or accurate. Assigned floor plane
    to it's own separate layer. Thanks.
     
  44. nooklp

    nooklp

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    There are some problems with shader...

    in carpaint advanced livery shader:

    If _BonusAmbient is black vinyls are invisible in case <3 light sourses...
    If _BonusAmbient is grey or something like that vinyls are visible,
    but the color of them is strange...

    Here are some screenshots about the situation:
    1 spotlight http://yadi.sk/d/HxbIYEXSLqJrR
    2 spotlights http://yadi.sk/d/VahhmdeOLqKA4
    3 spotlights http://yadi.sk/d/Tq33lJgdLqKLc

    Some other shaders tile/offset doesn't working...

    Can you fix this problem?
     
  45. intacto

    intacto

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    could you please create a shader which uses a second uv channel for the decals for mobile
     
  46. ben3d

    ben3d

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    Hello,
    Would it be possible to switch from sliders to numeric values (it's sometime hard to reproduce the same value as sliders are too small)?
    Also, it would be great to specify the UV assigned to Diffuse/decal texture (UV1/UV2).
    By the way, very nice shader !
    Regards,
     
  47. Metron

    Metron

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    Hi,

    is there any setting in the car shaders that must be adapted to make them work in Unity 4.5?

    See this problem.

    Thanks...
     
  48. huxley

    huxley

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    Is there any way to add an animated refraction shader to get water droplets flowing over the surface like I'm seeing is all the rage in project cars and drive club?
     
  49. reddotgames

    reddotgames

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    This script will work only on objects not mirror like floor.
     
  50. reddotgames

    reddotgames

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    Thanks!
    Search google / forum for material values copy script - it will copy all your value from one material to another. Unity need to add this in 5.0 ;)
     
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