https://www.assetstore.unity3d.com/en/#!/content/14758 PS. Here's some of my other stuff, who knows, maybe it can also be helpful! Fake Water Fake Window MakeItClean! Scan Field shader CarPaint Pack Balloon Shader Thanks for attention!
This is outstanding and worth $5 bucks for the glass alone. Is the glass double sided, and you can see it from inside as well? Also, the latest version allows for decals or masks?
Hi James! The glass is single sided, so you will probably want to model it from both sides. And yes, the latest version (1.2) supports decals. PS. sorry for late reply =(
Hi @Tutanhomon , Does your shader support color for decal and possibility to add 2 or more decals? Thanks, and keep up the good work!
Yes, it should support colored decals. Anyway, their support is added by one line of code. You can write to me directly if you'll need help with that. As for multiple decals, the answer is no, at the moment. It's possible to add more, if unity won't limit us with texture fetches
Hi, just purchased it. Really impressed by the quality, but I have one problem: I render a custom reflection probe in my scene at runtime, when the app starts (it's the standard unity reflection probe component), but in the car paint materials, I have to select a map from my assets. Is there a way that the car paint uses reflection probes in the scene, in the same way as Unity's standard material?