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Car paint pack

Discussion in 'Made With Unity' started by Tutanhomon, Feb 5, 2014.

  1. Tutanhomon

    Tutanhomon

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    Sep 15, 2009
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    101
    Last edited: Nov 9, 2016
  2. JamesArndt

    JamesArndt

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    Dec 1, 2009
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    This is outstanding and worth $5 bucks for the glass alone. Is the glass double sided, and you can see it from inside as well? Also, the latest version allows for decals or masks?
     
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  3. Tutanhomon

    Tutanhomon

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    Sep 15, 2009
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    Hi James!
    The glass is single sided, so you will probably want to model it from both sides.
    And yes, the latest version (1.2) supports decals.

    PS. sorry for late reply =(
     
  4. Tutanhomon

    Tutanhomon

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    So it can look like
     
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  5. imran4125

    imran4125

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    Jul 12, 2017
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    Hey are your package shaders working for mobile devices ? Or they are just for PC builds.
    Thanks.
     
  6. Tutanhomon

    Tutanhomon

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    Hi!
    They do work on mobile.
     
  7. RoyalCoder

    RoyalCoder

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    Oct 4, 2013
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    Hi @Tutanhomon ,

    Does your shader support color for decal and possibility to add 2 or more decals?

    Thanks, and keep up the good work!
     
  8. Tutanhomon

    Tutanhomon

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    Yes, it should support colored decals. Anyway, their support is added by one line of code. You can write to me directly if you'll need help with that. As for multiple decals, the answer is no, at the moment. It's possible to add more, if unity won't limit us with texture fetches
     
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  9. John1515

    John1515

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    Nov 29, 2012
    Posts:
    248
    Hi, just purchased it. Really impressed by the quality, but I have one problem:
    I render a custom reflection probe in my scene at runtime, when the app starts (it's the standard unity reflection probe component), but in the car paint materials, I have to select a map from my assets.

    Is there a way that the car paint uses reflection probes in the scene, in the same way as Unity's standard material?