Good day! I have problem with my wheelcollider car. Car not slide by gravity with new Unity5. In Unity4 this cod work great. if(CurrentSpeed == 0)//We ready to roll { foreach (WheelCollider col in WColBack) { col.motorTorque = 0.0f;//reset col.brakeTorque = 0f;//reset } foreach (WheelCollider col in WColForward) { col.motorTorque = 0.0f;//reset col.brakeTorque = 0f;//reset } } But now car stay in place and not roll by gravity Anyone pleace help! Best Regard, Nick