Hi. I was working with navigation meshes and agents and everything seemed to work just fine until I came across a problem when making a car use a navigation mesh and nav agent. It seems to head straight for the target regardless of what direction it is facing. The object does turn according to it's angular velocity but that has no effect on the way it moves. I keep getting the action on the left instead of what I want the car to do which is on the right. It looks really weird in the game. A car cannot travel sideways as it is constantly doing. Does anyone know what to do here?