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Car Movement

Discussion in 'Physics' started by AMilkyDev, Sep 16, 2018.

  1. AMilkyDev

    AMilkyDev

    Joined:
    Apr 5, 2018
    Posts:
    2
    So, I'm making a Racing game. Currently I have a single track ripped of from the Unity 3 Car tutorial, and I have "OK" car movement. I built the Car Movement from the Ground Up, because none of the Assets form the Asset Store worked out. But my Car Movement is smooth, but sometimes the car lurches left or right. I've tried a lot of things, I've seriously most likely done this with different approaches 4 times. Is there a free WheelCollider alternative, or should I just wait on donations for a vehicle physics package.

    If I should work on donations, can you please tell me the marketing :)

    If there is any solution to get free, good car movement can you please tell me?:p

    (Man I must've wrote a bad forum post, as this is my first one)

    I might need some quick replies, because I might quit... lol :p

    Also, I'm intermediate in C#; I can code pretty well.
     
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    3,965
    If the car is lurching, have you tried lowering its centre of mass?
     
    AMilkyDev likes this.
  3. AMilkyDev

    AMilkyDev

    Joined:
    Apr 5, 2018
    Posts:
    2
    Yeah, I changed the COM. I guess lurching isn't much of a problem, It's just that the PhysX Wheel Collider isn't that well coded, So you can't get a reasonable car. I guess I'll just go with NWH Vehicle Physics or something like that, With donations in the Pre-Alpha. If I'm saying something unreasonable, please tell me.

    :) Thanks for replying that quick