I'm trying to figure out, how handle wheel collider in ECS , I mean how to control car/vehicle after convert to entity (e.g : how to add Torque ? ) . Thanks for your time !
Well there are cars in the dots physics sample on github but the code is pretty crappy. Essentially they reimplemented a wheel collider, shoot raycasts for each wheel. I think you're better off writing your own wheel collider from scratch and creating a system for handling it. That's what I intend to do, we'll see how far I get