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Car Engine Animated - i4

Discussion in 'Assets and Asset Store' started by KeereeDev, Jan 12, 2017.

  1. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Hi everyone!
    Glad to share the new animated exact model of classic inline four-cylinder 16 valve internal combustion car engine. It includes all the parts real engine has and shows how they work together. Adding it into your game is pretty easy: just drop the prefab into the scene and press play.




    PC Demo

    Web Demo
    *I highly recommed to download the PC Demo.

    ASSET STORE LINK

    -PBR materials
    -4 tuning kits included
    -Great performance
    -Works great with Kinematic Car Suspension
    -90 separate objects and 99 textures
    -Transparent mode
    -Simple using
    -Readable C# code

    For any issue contact me at keereedev@gmail.com.
     
    Last edited: Feb 1, 2017
    theANMATOR2b likes this.
  2. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
  3. coverpage

    coverpage

    Joined:
    Mar 3, 2016
    Posts:
    385
    Hi,

    1. At 1:45 inside the video there is a editor/ viewer. If I purchase the suspension system as well, will this scene be included?
    2. Also can this engine work with Keeree car constructor.
    3. And last question, is the suspension system already included inside Keeree car constructor?
     
  4. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Hi!

    1. Yes, this scene is a part of Kinematic car suspension asset.
    2. There's no support for easy integration for these assets.
    3. No, it's not :(
     
  5. recon0303

    recon0303

    Joined:
    Apr 20, 2014
    Posts:
    1,634
    I'm an ASE Master Mechanic for 20 years, during when I been a game developer, this looks pretty good.. My only critique , is to make the belt tensioner, spring a little.. It looks very stationary right now.. It should have some movement. Maybe the engine itself have some movement as well, since engines aren't still...This is all picky mechanic stuff that I see so far..

    the models look great.. Keep up the good work..
     
  6. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Thanks a lot!
    Actually I never noticed the belt tensioner to be shaky, but I believe you due to your experience.
    And the engine itself really does move, but I'm not sure if that's kind of movement customers would like to see ;)
     
  7. recon0303

    recon0303

    Joined:
    Apr 20, 2014
    Posts:
    1,634
    yup, it has a spring inside of it and moves back and forth the belt needs that type of tension and spring like effect.. Next time you look at a engine, most any , you will see what I mean:) They all move. You still did a great job with the engine regardless:) Keep up the good work.
     
  8. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
  9. tonyboutwell

    tonyboutwell

    Joined:
    Jun 29, 2018
    Posts:
    2
    New unity user here. If I wanted to drop this in as an animated object (with the transparency feature on) to appear when triggered by vuforia (for an AR scene). What would be required for it to animate and the outer engine parts be transparent. I don't want the control panel to appear (as seen here): https://keereedev.itch.io/car-engine-animated-demo. I just want the engine animating in a loop with the transparency on.
     
  10. sanketprabhu

    sanketprabhu

    Joined:
    Feb 23, 2016
    Posts:
    10
    The UI is shown here AKA Control Panel is just a trigger to on off the bools or call some methods. In Unity
    1. Import Vuforia
    2. Import Car Engine
    3. Open Engine ' SampleScene'
    4. Disable the Room game object in Inspector and bring Enginei4 game object to "0,0,0" Position
    5. Check 'Engine4' Script and comment while void OnGUI(){ function
    6. To enable transparency you need to call ' EnableTransparency()' method externally
    7. Finally, disable the Main camera and Enable VuforiaCamera and Play with ImageTarget Prefab
    4. Makeana Engine child of Either GroundPlane or ImageTarget