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Question Capturing the dimensions and proportions of a player in VR using Unity

Discussion in 'VR' started by devanshgupta0110, Aug 19, 2021.

  1. devanshgupta0110

    devanshgupta0110

    Joined:
    Apr 3, 2020
    Posts:
    2
    Hello,
    I am trying to capture the dimensions and proportions (height and arm length) of a person wearing the VR headset so as to scale the human model present in the VR environment accordingly. Can someone please suggest an approach to achieve it.
    P.S. I am trying to achieve it via "Final IK" plugin through full body motion capture with the use of HTC VIVE headset, controllers and trackers.
     
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    777
    How about beginning the game with a gymnastic exercise? Like, lay down on the floor, and then stand up. If the tracker works in y-axis, the differences in height will give you an idea of the player length, which also leads to a likely arm length.