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Question Capturing the dimensions and proportions of a player in VR using Unity

Discussion in 'VR' started by devanshgupta0110, Aug 19, 2021.

  1. devanshgupta0110


    Apr 3, 2020
    I am trying to capture the dimensions and proportions (height and arm length) of a person wearing the VR headset so as to scale the human model present in the VR environment accordingly. Can someone please suggest an approach to achieve it.
    P.S. I am trying to achieve it via "Final IK" plugin through full body motion capture with the use of HTC VIVE headset, controllers and trackers.
  2. arfish


    Jan 28, 2017
    How about beginning the game with a gymnastic exercise? Like, lay down on the floor, and then stand up. If the tracker works in y-axis, the differences in height will give you an idea of the player length, which also leads to a likely arm length.