Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Question Capturing the dimensions and proportions of a player in VR using Unity

Discussion in 'VR' started by devanshgupta0110, Aug 19, 2021.

  1. devanshgupta0110

    devanshgupta0110

    Joined:
    Apr 3, 2020
    Posts:
    2
    Hello,
    I am trying to capture the dimensions and proportions (height and arm length) of a person wearing the VR headset so as to scale the human model present in the VR environment accordingly. Can someone please suggest an approach to achieve it.
    P.S. I am trying to achieve it via "Final IK" plugin through full body motion capture with the use of HTC VIVE headset, controllers and trackers.
     
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    787
    How about beginning the game with a gymnastic exercise? Like, lay down on the floor, and then stand up. If the tracker works in y-axis, the differences in height will give you an idea of the player length, which also leads to a likely arm length.