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Capture the floor texture with ARCore

Discussion in 'ARCore' started by ma77os, Mar 13, 2019.

  1. ma77os


    Feb 13, 2018
    I'm trying to capture the "floor texture" based on a ARCore detected plane and the environment (camera) texture. Then reapply this floor texture in a plane mesh, creating a digital floor based on reality.
    I've uploaded an image to illustrate this.

    This is not a ARCore specific question, I think it can be resolved with math and graphics programming, maybe something like unprojecting the plane based on the camera matrix, but I do not know exactly how to do that.

    Can someone help me?

    Attached Files:

    Last edited: Mar 14, 2019