Hello! I'm trying to capture the "floor texture" based on a ARCore detected plane and the environment (camera) texture. Then reapply this floor texture in a plane mesh, creating a digital floor based on reality. I've uploaded an image to illustrate this. This is not a ARCore specific question, I think it can be resolved with math and graphics programming, maybe something like unprojecting the plane based on the camera matrix, but I do not know exactly how to do that. Can someone help me? Thanks!