I'm having an issue where my player is getting stuck on objects that are fairly low to the ground. I'm walking up to a box collider that's 0.2 units tall, which collide's with a portion of the curved part of the player's capsule collider: The result is that I get pretty well stuck on it. I'm using a rigidbody controller, and moving backwards or forwards applies force to the player's rigidbody. When I get "stuck", I can still see that the same amount of force as usual is being applied to the rigidbody, but the player hardly moves. If I keep holding the input for 10-15 seconds, I eventually break free. And I can see the player is moving a very small amount during this time. So, I've confirmed I'm still applying plenty of force to the player, the Rigidbody is Continuous Dynamic, and I freeze all rotations. The exact height of the obstacle doesn't seem to matter: pretty much any low object like this causes me to get stuck. Does anyone have any suggestions as to what might be causing this to happen?