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Canvas Scaler issue on iPad3

Discussion in 'UGUI & TextMesh Pro' started by _muffin, Nov 11, 2015.

  1. _muffin

    _muffin

    Joined:
    Feb 24, 2015
    Posts:
    7
    Hi,

    Im developing a game for mobile working in portrait. I am using the Canvas Scaler to scale to different screens for iOS when I run it in iPhone only.

    When I set Unity for iPhone + iPad and I run it on iPad 3, the aspect of the textures is not preserved, although the settings are correctly set in the editor.

    I am using the Canvas Scaler with the following settings:

    • UI Scale Mode : Scale With Screen Size
    • Reference Resolution : 1536 x 2048
    • Screen Match Mode : Match Width or Height
    • Match : Height (1)
    • Reference Pixels per Unit : 100
    Do you have any idea what am I doing wrong? Or is this a bug?

    Kind regards,
     
    MrEsquire likes this.
  2. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    I think I have similar issue with iPhone 6 +
    No problem in editor but in device.
     
    _muffin likes this.
  3. _muffin

    _muffin

    Joined:
    Feb 24, 2015
    Posts:
    7
    Hi,

    Found out what the problem as on my end. Make sure in player settings, the Target Resolution is Native. Forgot it set on 640p.

    Regards,