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Canvas keeps resizing forever

Discussion in 'Project Tiny' started by lucas0409, Jan 29, 2019.

  1. lucas0409

    lucas0409

    Joined:
    May 12, 2018
    Posts:
    1
    I adapted the flying yolk project from the tiny samples to work with the ironSource dapi to see if it would work to make playable ads for the ironSource ad network. When I test at their playable testing tool (https://demos.ironsrc.com/test-tool/?adUnitLoader=dapi&mode=testing) it works just fine. But when testing with the ironSource test app on iOS (http://ssa.public.s3.amazonaws.com/Playable-Test-App/V1/index.html) the game keeps getting bigger and bigger forever. What I get in the log is this:

    image (1).png

    I tried building as html5, playable ad, canvas, auto and webgl render modes and the result is the same. I also tried including playable ad module, but no luck. What could be causing this issue?
     
    Last edited: Jan 29, 2019
    wilda499 and andrerocha_ like this.
  2. DavidHutch

    DavidHutch

    Joined:
    Feb 25, 2019
    Posts:
    5
    Hey Lucas, if you see this (or anyone else for that matter). I'm trying to publish my playable ad on IronSource. I was just curious what steps you followed to get the playable to work with DAPI? I was using MRAID and cannot get it to pass the IronSource checks. Even though it has the functions they say are missing.
    Thanks