I adapted the flying yolk project from the tiny samples to work with the ironSource dapi to see if it would work to make playable ads for the ironSource ad network. When I test at their playable testing tool (https://demos.ironsrc.com/test-tool/?adUnitLoader=dapi&mode=testing) it works just fine. But when testing with the ironSource test app on iOS (http://ssa.public.s3.amazonaws.com/Playable-Test-App/V1/index.html) the game keeps getting bigger and bigger forever. What I get in the log is this: I tried building as html5, playable ad, canvas, auto and webgl render modes and the result is the same. I also tried including playable ad module, but no luck. What could be causing this issue?