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Cant’t disable Depth Texture rendering

Discussion in 'Universal Render Pipeline' started by rastleks, Mar 4, 2020.

  1. rastleks

    rastleks

    Joined:
    Jul 17, 2014
    Posts:
    43
    Im using URP 7.2.0 and Unity 2019.3.3f1.

    In URP asset settings depth texture disabled.

    I don’t use any post processing and it also disabled in camera parameters.

    I have only one camera.

    But there is still Depth Texture in memory profiler.

    Camera component shows me that depth texture is forced on due to post-processing, but as i say, i don't use it and post processing flag disabled in camera and in the render pipeline asset.

    can anyone help me please?
     
  2. rastleks

    rastleks

    Joined:
    Jul 17, 2014
    Posts:
    43
    This bug fixed in URP 7.2
     
  3. GunLengend

    GunLengend

    Joined:
    Sep 24, 2014
    Posts:
    54
    But he uses 7.2.0, then you mean 7.2.1 ?
     
  4. drallcom3

    drallcom3

    Joined:
    Feb 12, 2017
    Posts:
    162
    No, I still get that bug in 7.2.1. Just won't let me disable it.
     
  5. rastleks

    rastleks

    Joined:
    Jul 17, 2014
    Posts:
    43
    yes, 7.2.1
     
  6. rastleks

    rastleks

    Joined:
    Jul 17, 2014
    Posts:
    43
    Strange. Try it in empty project.
     
  7. Andre_Mcgrail

    Andre_Mcgrail

    Unity Technologies

    Joined:
    Dec 9, 2016
    Posts:
    244
    Hey, I'm a little bit confused by this, you have disabled the post-processing on the pipeline asset yet there is no such setting on the URP pipeline asset.

    Some more information would be great, a screenshot of the pipeline asset, camera inspector, frame debugger etc will help us figure out what might be going on.

    If you could submit a bug report that would be helpful as it is hard to know how you have setup your project.