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Cant use xcode 11 on unity cloud build

Discussion in 'Unity Build Automation' started by Antonetalon, Jan 7, 2020.

  1. Antonetalon

    Antonetalon

    Joined:
    Oct 13, 2016
    Posts:
    8
    1. If I use old certificate (ios distribution), it says:
    - Provisioning profile doesn't support the In-App Purchase capability
    My games do not have any IAP, and 'automatically add capabilities' checkbox turned off. Everything builds fine with xcode 10.

    2. If I use new certificate (apple distribution), its not possible to upload them to cloud buid
    - when I try uploading new provisioning profile and p12 generated with new certificate, cloud build says:
    upload_2020-1-7_13-1-2.png
    But I can do the same just fine with old provisioning profile and old p12 generated from old certificate.
     
  2. Antonetalon

    Antonetalon

    Joined:
    Oct 13, 2016
    Posts:
    8
    Anybody? Can anybody use xcode 11 on cloud builds?