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Question Can't use the PBR shader graph unless I'm in the HDRP

Discussion in 'Shader Graph' started by kineticcrusher, Jul 27, 2020.

  1. kineticcrusher

    kineticcrusher

    Joined:
    Aug 17, 2019
    Posts:
    27
    Okay, so I want to experiment with shader graph. The tutorials I've seen utilized the PBR master node and it seems to just be a lot easier to work with than the other master nodes, but if I start a URP project and create a new shader graph, it says the master node is "not supported by this render pipeline". So after digging around for an answer online, I found out that apparently you have to import the LWRP to support the PBR master node. I could easily be wrong, but it's what most of the things I saw said.

    So I imported the LW pipeline in my project, but then I couldn't create a new LWRP asset. I looked it up, and the answer is because URP replaced LWRP.

    Am I just supposed to believe that I can't use shader graph with the PBR master node in URP?
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,665
    kineticcrusher likes this.
  3. kineticcrusher

    kineticcrusher

    Joined:
    Aug 17, 2019
    Posts:
    27