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Can't test in Simulator

Discussion in 'iOS and tvOS' started by clintonb, Nov 29, 2018.

  1. clintonb

    clintonb

    Joined:
    Dec 14, 2013
    Posts:
    15
    Greetings.

    I'm using Unity 2018.2.17f1 on macOS 10.12.6 with XCode Version 9.2 (9C40b).

    I want to test in the iOS simulate to be sure things work well on the new notched iPhones (which I don't have).

    The Unity iOS Basic documentation says:

    Can Unity-built games run in the iPhone Simulator?
    A: No, but Unity iOS can build to iPad Simulator if you’re using the latest SDK. ...​

    Okay, so I can build for the iPad simulator. Hmm...

    I made a very basic project, with one scene with a couple of UI elements. In the iOS player settings, I set the target SDK to be the Simulator SDK, and the target device to be the iPad only. When I build the project, it does not see any options to use the simulator (even though I have a simulated iPad running).

    If I create a blank project in XCode, it sees the simulated targets just fine.

    Am I doing something wrong, or is this an issue in Unity?