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Can't stand Blender, what other free/cheap modellers can I use?

Discussion in 'External Tools' started by zircher, Jun 12, 2012.

  1. Calixto

    Calixto

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    Aug 31, 2012
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    Hi Tiles....OK, so I guess we can agree to disagree. Let me first say - trust m...I can afford any application on the market that I want - no problems there. However, price is not the issue here (its nice that Blender is free, but its not my driving motivation). I've actually tried Maya, Cinema 4D, 3DS Max, etc and really don't find any of them appealing. That said, I hated the older version of Blender (before the complete overhaul), but the new platform has really grown on me to the extent that I find it to be quite good. So, I gather from your post you don't...OK, so what can you not do with Blender that you can with your favorite modeling platform (which BTW, which is that) -- I'm not challenging you, I'm simply curious and hopeful to learn why something I believe to be quite good really isn't.

    Calixto
     
  2. OmniverseProduct

    OmniverseProduct

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    Forgive my noobiness, but what's an Ngon and why does it matter?
     
  3. OmniverseProduct

    OmniverseProduct

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    I just discovered Silo and I love it! The interface isn't as damn bulky as Blender.
     
  4. Tiles

    Tiles

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    Feb 5, 2010
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    2,473
    A face of a 3D mesh is called Polygon. There are three types of Polygons: Tris, Quads, and N-Gons. A Tri has three edges. A Quad has four edges. A N-gon has five edges and more.

    The importance of N-Gons, well, it makes life much easier when the modeler can deal with N-Gons. And this everywhere where you need to modify the mesh structure. Just one example: with Quads limit it was a real pain to reconnect edgeloops in Blender. Because the moment when you removed a edge was the moment where Blender immediately triangulated away the N-Gon that gots introduced by removing the edge. And the by that created Tri was always in the way. I had cases where i would`ve had to remodel the whole mesh to fix such a geometry then. Something that can be done with three clicks and the knife tool now.
     
    Last edited: Sep 17, 2012
  5. nipoco

    nipoco

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    Well, Silo is just a modeler. Blender a full 3d content creation suite.
     
  6. the_motionblur

    the_motionblur

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    That's why I always say: try the thing yourself. I cannot tell you or anyone else what workflow you are going to like. If I know a program I can teach how to use it but I cannot make someone prefer one workflow over another. If it was that easy there would be only one program of each category left on the market.
     
  7. OmniverseProduct

    OmniverseProduct

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    True. How about Cheetah 3D? From what I looked at it is a full 3D content creation suite. It's also cheaper than silo.
     
  8. nipoco

    nipoco

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    If you're on a mac and you want to use it for Unity game models only, I would say Cheetah is a nice and cheap alternative for Blender.
     
  9. ChillX

    ChillX

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    Jun 16, 2016
    Posts:
    11
    Blender still remains and will always remain the crowning jewel reference model of
    "How to get absolutely everything wrong when it comes to usability"
    If it wasn't for the unfortunate fact that some other tools use Blender as a backend and therefore you are forced to use blender in order to operate said tool. If it wasn't for this one fact I would gladly cast it away into the abyss of the ultimate Crapware ever created.
     
  10. Amon

    Amon

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    Oct 18, 2009
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    1,048
    You necroed this near 9 year old thread to say that?
     
  11. victus_maestro

    victus_maestro

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    A rousing excerpt from the book, "Everything You Don't Understand Is Bad: How to Skate through Life Without Being Adaptable".
     
    mageaster likes this.
  12. nitrofurano

    nitrofurano

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    Jun 7, 2019
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    i also struggled learning Blender for years - the turning point was when i saw a tutorial saying that most of Blender usage can be shortened in some few keys: spacebar, a, g, r, s, x, y, z - and everything else comes later
     
  13. BrandyStarbrite

    BrandyStarbrite

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    Aug 4, 2013
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    1,164
  14. nitrofurano

    nitrofurano

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    Jun 7, 2019
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    i'm using Blender fine since years now, and i was struggling a lot on the whole thing, how to start using it, and later, how to use it effectively and productively - what truly made me rocket in the learning curve is realizing that with those keys i cited above we can do almost everything there! so, as it happened to me, perhaps the same affects to a lot of people still struggling on Blender's basics...
     
    BrandyStarbrite likes this.
  15. victus_maestro

    victus_maestro

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    Apr 21, 2019
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    I think learning Blender (or any major 3D package) is like learning to cook...you can't get mad when you don't know what every gadget does, just concentrate on the task you need and repeat until it's second nature.

    That and Blender 2.8 is so much more approachable than the old versions.
     
    red2blue and nitrofurano like this.