I cant figure out whats wrong with this code I keep getting a null reference exception error but my player is referenced correctly maybe y'all can find what is wrong with this code. public class PlayerSpawner : MonoBehaviour { public enum SpawnState { Spawning, Waiting, Counting }; [System.Serializable] public class Wave { public string name; public int count; public float rate; } private healthBar health; public Wave[] waves; private int nextWave = 0; public int Recorder = 0; public float timeBetweenWaves = 5f; public float waveCountdown; private float searchCountdown = 1f; public GameObject[] spawnPoints; public GameObject enemy; public SpawnState state = SpawnState.Counting; void Awake() { waveCountdown = timeBetweenWaves; health = FindObjectOfType<healthBar>(); } // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (state == SpawnState.Waiting) { if (!EnemyIsAlive()) { WaveCompleted(); } else { return; } } if (waveCountdown <= 0) { if (state != SpawnState.Spawning && !GameObject.FindGameObjectWithTag("Player").activeInHierarchy) { StartCoroutine(SpawnWave(waves[nextWave])); } } else { waveCountdown -= Time.deltaTime; } } bool EnemyIsAlive() { searchCountdown -= Time.deltaTime; if (searchCountdown <= 0f) { searchCountdown = 1f; if (GameObject.FindGameObjectWithTag("Player") == null) { return false; } } return true; } void WaveCompleted() { state = SpawnState.Counting; waveCountdown = timeBetweenWaves; if (nextWave + 1 > waves.Length - 1) { nextWave = 0; print("All waves Complete"); } else { nextWave++; } } IEnumerator SpawnWave(Wave _wave) { state = SpawnState.Spawning; for (int i = 0; i < _wave.count; i++) { SpawnEnemy(); Recorder= _wave.count; yield return new WaitForSeconds(1f / _wave.rate); } if(_wave.count == 3) { _wave.count = 1; } state = SpawnState.Waiting; yield break; } void SpawnEnemy() { //GameObject _sp = spawnPoints[Random.Range(0, spawnPoints.Length)]; Instantiate(enemy, transform.position, transform.rotation); //Instantiate(Resources.Load("US_Ranger"), transform.position, transform.rotation); } }
First off, pleas use the Insert button to insert your code. Also, please put your full error log so we can see where the error is occurring.