Why isn't it possible to set the start Transform of a object as a variable? Take this script for example: Code (csharp): private var yStart = transform.position.y; function Update () { print (yStart); } For it Unity gives me nothing but trouble: "System.NullReferenceExeption: Object reference not set up to an instance of an object"! I guess I could manually set the start position of the object, but Im lazy!
There you go, If Unity had updated the script in my obj after I tried placing transform inside a Start function, I would have known better than to post this post. And If I could now delete the unnessecary post I could awoid looking like a spammer and keep some of my reputation intact. Arrhg! :cry: