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Can't set FOV less than 1 in Unity later than 2018 1.7.f1

Discussion in 'General Graphics' started by loki-void, Jul 16, 2018.

  1. loki-void

    loki-void

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    Hello, I'm developing a sniper simulator so I'm working with very little camera FOVs - about 0.8. Since U2018.2.0.f2 Camera FOV less than 1 can't be set nor via script not in inspector window. Can you please fix this or tell some workaround how to set little camera fov?
     
  2. loki-void

    loki-void

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    Hello?
     
  3. Joe-Censored

    Joe-Censored

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    There's probably not a lot of people using that small of camera FOV. If this is a bug, it won't be addressed in response to a forum post. There is an official bug reporting process to follow.
     
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  4. AndersMalmgren

    AndersMalmgren

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    Sounds like something is set up wrong, a 4x Scope would be something like 15 FOV when 60 is the normal and a 12x scope would be 5 FOV so a FOV at 1 would mean something like 60x zoom, not very common scope optic I would say :)
     
  5. angrypenguin

    angrypenguin

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    Good point.

    Nonetheless, FOVs below one degree should still work.
     
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  6. hippocoder

    hippocoder

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    Agreed, it should still work or get as close as 0.01 if is capped as a bug workaround.
     
  7. AndersMalmgren

    AndersMalmgren

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    Agreed, should offcourse work. Just to demonstrate what I talk about, here I changed one of our power scopes to FOV 2



    edit: And in VR you can keep the other eye opened for situational awareness
     
  8. Kiwasi

    Kiwasi

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    Common or not, there are commercially available scopes with 80x zoom.

    And games are all about pushing past whats possible, regardless of reality.
     
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  9. loki-void

    loki-void

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    Hmm my calculations for FOV give me other numbers. Let's take a rifle scope for very long distances - for instance Vortex-TCS-1501. From it's data sheet we read a Field of View = 1.7 feet at 100 yards at zoom 60, which gives us an angle = 0.32 degree
    Moreover, after shot being made I zoom camera even more to let player analyze the shot spot. So I need such a little angles of FOV and Unity prior to 2018.2.0.f2 made it without any problems
     
  10. loki-void

    loki-void

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    So guys, can u please point me to forum where this issue could be listened by devs?
     
  11. hippocoder

    hippocoder

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    That's this forum. Developers do lurk here and I can easily point them here if it's really necessary. Just make a topic in the forum you believe is most suited to your situation. Perhaps Graphics Forum?

    The direct path to developers is making a bug report. Put an example in there, and throw all the math at them you like - they will love you for it.

    You can also check out the physical camera, and report any bugs you believe might arise from this new feature.
     
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  12. Sluggy

    Sluggy

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    Hmm if you get a bug report going I will happily vote on it. I'm currently using 2017.4 but this is concerning to me as I frequently use an FOV at the lowest possible setting since I tend to need an orthographic view while using features that aren't available when the camera is set to true orthgraphic rendering.

    Something like this would mean I have no future upgrade paths in sight for Unity :(
     
  13. AndersMalmgren

    AndersMalmgren

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    Sure, but Military marksmen use alot lower. Here in Sweden the military standard issue is a PSG 90 (A Swedish adopted version of Accuracy International Arctic Warfare) with 3-12 power magnification from Schmidt & Bender (Which cost around 5k USD so that 60x for 1.5k USD seems cheap :D).

    edit: I verified the bug in 2018.2.1
     
  14. bgolus

    bgolus

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  15. loki-void

    loki-void

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    Thank you for your advice. I've submitted a big to Unity QA and mentioned this as a workaround. They promised to have a look: "I've sent the bug case for resolution to the developers and will keep you updated on any changes.". Hopely the fix it.
     
  16. loki-void

    loki-void

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    Hey guys! The bug has been fixed:
    "I just wanted to let you know that your bug has been fixed and should no longer be reproducible in the upcoming 2018.3.0b1 beta version and also a backport to the 2018.2 version is coming in a near future. If you are still able to reproduce it on the mentioned version of Unity, please respond to this email."
     
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