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Can't see trees when I get too far

Discussion in 'World Building' started by leozhang1, Mar 3, 2021.

  1. leozhang1

    leozhang1

    Joined:
    Jan 27, 2018
    Posts:
    14
    Hello friends,

    I cannot see the trees when I am far enough from them. I only see trees that are closest to me. I've tried toggling options in the terrain settings and even the main camera clipping planes but have found no solution :/ Maybe it's an LOD thing? How can I increase the tree rendering distance (yes, I know performance will take a toll)? The tree I used was from this link: https://assetstore.unity.com/packages/3d/vegetation/trees/conifers-botd-142076
    upload_2021-3-3_15-40-56.png
     
  2. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,132
    Please Check: Terrain Settings/Detail Distance. This controls by distance, what will be culled (visable). As far as asset/model, make sure to pre-optimize that asset. Textures should have MipMap support, Read Write disabled, and delete RIG (animation) if it has one, and set asset as Static.
     
    Last edited: Mar 19, 2021
  3. Drayane

    Drayane

    Joined:
    Aug 27, 2021
    Posts:
    1
    I don't understand your reply can you re-explain to a beginner pls ?
     
  4. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,132
    LOD's settings effect this also, not just terrain or camera settings. LOD's have a "culled, and distance" per level of detail function. Meaning: LOD's can be adjusted for visability/texture resolution, per distance, so check LOD settings on said object (trees).
     
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