Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Can't see meshcollider green wireframe in scene window

Discussion in 'Editor & General Support' started by millsaw, Mar 31, 2015.

  1. millsaw

    millsaw

    Joined:
    Mar 31, 2015
    Posts:
    1
    ...unless I turn on Convex (Unity 5). Why is that? I understand the purpose of Convex, but why can't I see it in the editor? I'm doing the space shooter tutorial, and on the video he toggles it on and off fine without Convex in whatever version of Unity he's on. Am I doing something wrong or is it a new feature of Unity 5? If I turn off the Mesh Renderer I see nothing, no green wireframe still. I've searched but not getting answer. Thx folks.

    EDIT: The Space Shooter Q&A says "Must be set to Convex" but why?
     
    TechRoxx5 and hopetolive like this.
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    http://docs.unity3d.com/Manual/class-MeshCollider.html
    Unity probably likes to make clear wen the collider is working and when not.
     
    MathewHI, sj631, Zew and 1 other person like this.
  3. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,120
    Forgive the necro on this, but this thread is the top result when searching for "Unity can't see green collider outline", even though this thread isn't 100% related. I'm replying in case others stumble upon this post as well hoping for an answer.

    In any case, I was running into this issue, where I couldn't see any green wire outlines for colliders. Turns out I had just unclicked the Gizmos button. Clicking it again restored the green collider outlines.

    upload_2019-8-23_11-42-51.png
     
  4. FrickinSilly

    FrickinSilly

    Joined:
    Feb 19, 2020
    Posts:
    52
    dgoyette, thank you. I ran into this issue when adding the Character Controller component to an object and thought something was wrong with the component. It was indeed the fact that the Gizmos option was unclicked. And this thread was the only relevant links I found in my searching.
     
    Beni_DGB likes this.
  5. TurnusSilver

    TurnusSilver

    Joined:
    Jun 24, 2020
    Posts:
    1
    Thanks Person
     
  6. Logorants

    Logorants

    Joined:
    Apr 28, 2021
    Posts:
    1
    You're an hero, thank you :)
     
  7. MathewHI

    MathewHI

    Joined:
    Mar 29, 2016
    Posts:
    501
    I don’t believe in necro it doesn’t exist. The internet is the greatest invention in human history and I take full advantage of it.
     
  8. etills

    etills

    Joined:
    Feb 5, 2022
    Posts:
    2
    thank u so much!!!!
     
  9. djhatvr

    djhatvr

    Joined:
    Sep 22, 2019
    Posts:
    41
    Guy from the future: So...Did anyone find an answer to the original question? This is still the top answer for the original question as well.
     
  10. helikaon00

    helikaon00

    Joined:
    Feb 20, 2018
    Posts:
    3
    If you want to see your meshCollider you must first turn off the meshRenderer for that object. You can't see both at the same time.
     
    xand0, eonyanov and WEsualize like this.