Search Unity

Can't see animations of model (Possible bug?)

Discussion in 'Animation' started by MastersOfUs, Nov 1, 2018.

  1. MastersOfUs

    MastersOfUs

    Joined:
    Aug 29, 2015
    Posts:
    17
    In the "Animation" tab for my model, none of the animations show up. All I get is the warning:

    "The rigs of the selected models are not setup to handle animation. Change the Animation Type in the rig tab an click Apply."

    It is a human model. And for "Configure Avatar" Unity recognizes it as T-posed. I have tried the 3 different "Animation Type" options, but the problem remains. The actual animations seem to be imported correctly as I can find them in the Project window, however I cannot edit them from there.

    Here is a picture of what I am describing:
     
    AwesomeX and halecc like this.
  2. Goatogrammetry

    Goatogrammetry

    Joined:
    Apr 27, 2017
    Posts:
    197
    Not set up to handle animation. What does that even mean? Weird. Perhaps its time to start a debug scheme.

    First, make a 3 bone worm and skin a capsule to it. See if you can make that work.

    Next step, whats different between your 3 bone worm and your humanoid?
     
  3. MastersOfUs

    MastersOfUs

    Joined:
    Aug 29, 2015
    Posts:
    17
    It seems to be a bug. I already did this and opened it in 2018.2.14, where everything worked perfectly. I then upgraded the project to 2018.3.0b8, and I got the same issue. I submitted a bug report, so this will hopefully be fixed :) Weird thing is that a character I imported from the asset store worked, so it might be a blender issue(?)
     
    steego and halecc like this.
  4. steego

    steego

    Joined:
    Jul 15, 2010
    Posts:
    969
    Seeing the same thing here, good to see I'm not the only one, I thought I was going crazy.
     
  5. tmelanconroy

    tmelanconroy

    Joined:
    Sep 17, 2018
    Posts:
    1
    Same thing in Unity 2018.3.0b9 and 2018.3.0b8
    Can't seem to import animate models anymore, even if I change the animation type to humanoids with all bones set correctly.
     
  6. MastersOfUs

    MastersOfUs

    Joined:
    Aug 29, 2015
    Posts:
    17
    One note I would like to add is that Unity recognizes the humanoid avatar. I get the "Configure Avatar" option that works nicely with everything showing as green.
     
    tmelanconroy likes this.
  7. MastersOfUs

    MastersOfUs

    Joined:
    Aug 29, 2015
    Posts:
    17
    UPDATE: I just got a mail back from Unity and was told to download 2018.3.0b10, but I can't seem to find it anywhere. Does anyone here have a clue?
     
  8. steego

    steego

    Joined:
    Jul 15, 2010
    Posts:
    969
    It is not available yet, probably some time next week.
     
    tmelanconroy and MastersOfUs like this.
  9. MastersOfUs

    MastersOfUs

    Joined:
    Aug 29, 2015
    Posts:
    17
    I just got a confirmation that it is fixed in 2018.3.0b10, which will be out in a few weeks.
     
  10. MastersOfUs

    MastersOfUs

    Joined:
    Aug 29, 2015
    Posts:
    17
    All works well in 2018.3.0b10!