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Bug Can't run iOS app with Unity's new Input System in the build

Discussion in 'Input System' started by fatuality54343262, Dec 5, 2022.

  1. fatuality54343262

    fatuality54343262

    Joined:
    Jun 16, 2022
    Posts:
    4
    I've tried testing my app with the new input system on my iPad and iPhone and when I open my app, it goes to a black screen for 1 second and then I go back to my home screen as if it didn't do anything.

    Then I try reverting back to a version of the app that didn't have the new input system and without all of the new code I wrote that depends on the new input system. I've confirmed that just by importing the new input system into my project without even using it is enough to make my app crash if I decide to run it on an iOS device. It works perfectly fine on the editor on PC so I'm confused on why it's behaving like this.

    I attached the crash log when I tested on my iPhone 11 below.
     

    Attached Files: