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Can't run build on Galaxy S8

Discussion in 'Android' started by bartofzo, Jan 6, 2019.

  1. bartofzo

    bartofzo

    Joined:
    Mar 16, 2017
    Posts:
    150
    Hi,

    Having the following problem, when I build my project and run it on my connected Samsung Galaxy S8 phone, it immediately crashes. Using adb logcat I can see the following being logged:

    AndroidRuntime: java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.Nonline.Fungi/com.unity3d.player.UnityPlayerNativeActivity}: java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.UnityPlayerNativeActivity" on path: DexPathList[[zip file "/data/app/com.Nonline.Fungi-exNRLbXEt63sivniy501kw==/base.apk"],nativeLibraryDirectories=[/data/app/com.Nonline.Fungi-exNRLbXEt63sivniy501kw==/lib/arm, /data/app/com.Nonline.Fungi-exNRLbXEt63sivniy501kw==/base.apk!/lib/armeabi-v7a, /system/lib, /system/vendor/lib]]


    Using Unity 2018.3.0f2 and I'm not using any external plugins that I know of. Suggestions?
     
    GameJob2017 likes this.
  2. JuliusM

    JuliusM

    Unity Technologies

    Joined:
    Apr 17, 2013
    Posts:
    835
    Did you upgrade your project from an old Unity version? Do you have a custom main manifest? It seems that an old main activity name ("com.unity3d.player.UnityPlayerNativeActivity") is specified in your manifest. Changing that to "com.unity3d.player.UnityPlayerActivity" should fix your issue.
     
  3. bartofzo

    bartofzo

    Joined:
    Mar 16, 2017
    Posts:
    150
    Solved!
    Turns out there was an Android manifest file for a plugin I didn't use anymore with "com.unity3d.player.UnityPlayerNativeActivity" in it. Thanks!
     
    JamAkel likes this.
  4. rpuls

    rpuls

    Joined:
    Feb 3, 2017
    Posts:
    101
    Had same issue since I updated unity through the Hub yesterday. This helped me as well! Manually change the manifest file did it, but it also encouraged me to check for updates on my custom packages, "CloudOnce" to be specific, there was an update from 6 days ago which included a fix in the manifest among other updates.

    Can recommend other to update packages when encountering this issue
     
  5. Francis365

    Francis365

    Joined:
    Dec 9, 2015
    Posts:
    1
    Thanks, this solved my problem
     
  6. elKarkayu

    elKarkayu

    Joined:
    Mar 23, 2017
    Posts:
    18
    Thanks helped me alot!
     
  7. pirisok

    pirisok

    Joined:
    Apr 16, 2016
    Posts:
    3
    tnx alot :)
     
  8. DanielMiles

    DanielMiles

    Joined:
    Jan 29, 2019
    Posts:
    1
    Still relevant in "Unity 2019.1.12.f1". It worked for me. Thanks
     
  9. mukeshselvaraj

    mukeshselvaraj

    Joined:
    Sep 25, 2019
    Posts:
    1
    I am trying to build and run simplescene example in my android device (Android Version: 7.1.1)

    I am able to install the app. I am getting "Made with Unity" welcome message after that getting blank screen. 65658932-51221a00-e047-11e9-89dd-8690f5a9a30c.png 65659022-a3633b00-e047-11e9-9d55-130f0805ffa3.png
     
    rahulk1991 likes this.
  10. RizaSkywatcher

    RizaSkywatcher

    Joined:
    Mar 22, 2016
    Posts:
    4
    This solved my issue too! Thanks!
     
  11. rahulk1991

    rahulk1991

    Joined:
    Feb 22, 2019
    Posts:
    12
    Thanks for this, it solved my issue. Was using the old package name in my main manifest!
     
  12. sachinbirajdar

    sachinbirajdar

    Joined:
    Feb 23, 2017
    Posts:
    11
    Having the main name as "com.unity3d.player.UnityPlayerActivity" in manifest. But game is crashing at start and when debugged it shows error as java.lang.ClassNotFoundException: Didn't find class : "com.example.companyname.UnityPlayerActivity"

    I am using 2019.2 and have upgraded from 2017. What should I do?
     
    kreso and zyonneo like this.
  13. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    145
    @sachinbirajdar any luck?
    I'm having same problem with a project that worked yesterday (not sure what I changed). Unity 2019.2 as well.
     
  14. rahulk1991

    rahulk1991

    Joined:
    Feb 22, 2019
    Posts:
    12
    Can you share the code for your manifest file here?
     
  15. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    145
    Sure!
    I don't have a main manifest file. Should I have it? I think it is embedded automatically.

    I am using only one plugin's (Apptutti's) AndroidManifest. I am loading this plugin as a local package (if that matters).

    Looking inside the APK, I can confirm that 'com.unity...', 'com.mygamename...' are all missing.

    Code (JavaScript):
    1. <?xml version="1.0" encoding="utf-8"?>
    2. <manifest xmlns:android="http://schemas.android.com/apk/res/android"
    3.           xmlns:tools="http://schemas.android.com/tools"
    4.     package="com.rebubbled.bubblestruggle"
    5.     android:versionCode="1"
    6.     android:versionName="1.0" >
    7.  
    8.  
    9.  
    10.     <application
    11.         android:name="com.apptutti.ad.ADApplication"
    12.         android:label="@string/app_name"
    13.         android:icon="@drawable/app_icon"
    14.         android:theme="@android:style/Theme.Light" >
    15.      
    16.         <activity
    17.             android:name="com.unity3d.player.UnityPlayerActivity"
    18.             android:screenOrientation="portrait">
    19.             <intent-filter>
    20.               <action android:name="android.intent.action.MAIN" />
    21.                 <category android:name="android.intent.category.LAUNCHER" />
    22.             </intent-filter>
    23.             <meta-data
    24.                 android:name="unityplayer.ForwardNativeEventsToDalvik"
    25.                 android:value="true" />
    26.         </activity>
    27.  
    28.       <!---CSJ Start-->
    29.  
    30.       <provider
    31.           android:name="com.bytedance.sdk.openadsdk.TTFileProvider"
    32.           android:authorities="com.rebubbled.bubblestruggle.TTFileProvider"
    33.           android:exported="false"
    34.           android:grantUriPermissions="true">
    35.         <meta-data
    36.             android:name="android.support.FILE_PROVIDER_PATHS"
    37.             android:resource="@xml/file_paths" />
    38.       </provider>
    39.  
    40.       <provider
    41.           android:name="com.bytedance.sdk.openadsdk.multipro.TTMultiProvider"
    42.           android:authorities="com.rebubbled.bubblestruggle.TTMultiProvider"
    43.           android:exported="false" />
    44.        
    45.  
    46.       <!-- CSJ End-->
    47.      
    48.       <!--GDT Start-->
    49.      
    50.      <provider
    51.       android:name="android.support.v4.content.FileProvider"
    52.       android:authorities="com.rebubbled.bubblestruggle.fileprovider"
    53.       android:exported="false"
    54.       android:grantUriPermissions="true">
    55.       <meta-data
    56.           android:name="android.support.FILE_PROVIDER_PATHS"
    57.           android:resource="@xml/gdt_file_path" />
    58.     </provider>
    59.      
    60.     <service
    61.         android:name="com.qq.e.comm.DownloadService"
    62.         android:exported="false" />
    63.     <activity
    64.         android:name="com.qq.e.ads.ADActivity"
    65.         android:configChanges="keyboard|keyboardHidden|orientation|screenSize" />
    66.     <activity
    67.         android:name="com.qq.e.ads.PortraitADActivity"
    68.         android:screenOrientation="portrait"
    69.         android:configChanges="keyboard|keyboardHidden|orientation|screenSize" />
    70.     <activity
    71.         android:name="com.qq.e.ads.LandscapeADActivity"
    72.         android:screenOrientation="landscape"
    73.         android:configChanges="keyboard|keyboardHidden|orientation|screenSize" />
    74.       <!--GDT End-->
    75.    
    76.  
    77.       <!-- Mintegral  start-->
    78.         <activity
    79.             android:name="com.mintegral.msdk.activity.MTGCommonActivity"
    80.             android:configChanges="keyboard|orientation"
    81.             android:screenOrientation="portrait"
    82.             android:exported="true"
    83.             android:theme="@android:style/Theme.Translucent.NoTitleBar"
    84.             >
    85.         </activity>
    86.  
    87.         <receiver android:name="com.mintegral.msdk.click.AppReceiver" >
    88.             <intent-filter>
    89.                 <action android:name="android.intent.action.PACKAGE_ADDED" />
    90.                 <data android:scheme="package" />
    91.             </intent-filter>
    92.         </receiver>
    93.         <service android:name="com.mintegral.msdk.shell.MTGService" >
    94.             <intent-filter>
    95.                 <action android:name="com.mintegral.msdk.download.action" />
    96.             </intent-filter>
    97.         </service>
    98.      
    99.       <activity
    100.             android:name="com.mintegral.msdk.reward.player.MTGRewardVideoActivity"
    101.             android:configChanges="orientation|keyboardHidden|screenSize"
    102.             android:theme="@android:style/Theme.NoTitleBar.Fullscreen" />
    103.        <!-- Mintegral  end-->
    104.      
    105.         <uses-library android:name="org.apache.http.legacy" android:required="false"/>
    106.  
    107.  
    108.     </application>
    109.  
    110.       <!--CSJ-->
    111.       <uses-permission android:name="android.permission.INTERNET" />
    112.       <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    113.       <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    114.       <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    115.       <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    116.       <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    117.       <uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES"/>
    118.       <uses-permission android:name="android.permission.GET_TASKS"/>
    119.       <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
    120.       <uses-permission android:name="android.permission.WAKE_LOCK" />
    121.  
    122.       <!--TalkingData-->
    123.       <uses-permission android:name="android.permission.INTERNET"></uses-permission>
    124.       <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
    125.       <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"></uses-permission>
    126.       <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"></uses-permission>
    127.       <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission>
    128.       <!--Dataeye-->
    129.       <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"></uses-permission>
    130.       <uses-permission android:name="android.permission.INTERNET"></uses-permission>
    131.       <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission>
    132.       <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
    133.       <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"></uses-permission>
    134.       <!--Mintegral-->
    135.       <uses-permission android:name="android.permission.INTERNET" />
    136.       <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
    137.       <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    138.    
    139.       <!--UMeng-->
    140.       <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
    141.       <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
    142.       <uses-permission android:name="android.permission.READ_PHONE_STATE"/>
    143.       <uses-permission android:name="android.permission.INTERNET"/>
    144.      
    145.       <!--GDT-->
    146.       <uses-permission android:name="android.permission.INTERNET" />
    147.       <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    148.       <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    149.       <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    150.       <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    151.       <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />    <!-- 如果需要精确定位的话请加上此权限 -->
    152.       <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    153.       <uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
    154. </manifest>

    I have tried putting the AndroidManifest from Temp/Staging into my Plugins/Android without success.
     
    Last edited: Jan 29, 2020
  16. rahulk1991

    rahulk1991

    Joined:
    Feb 22, 2019
    Posts:
    12
    Does removing the plugin make a difference? Also you should have a main manifest if you're building for Android. I think a recent plugin change is what you're looking for.
    Also what is the crash message, were you able to log it?
     
  17. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    145
    I have tried implementing the AndroidManifest from Temp/Staging into my Plugins/Android.
    I also tried copying default AndroidManifest from /Applications/Unity/Hub/Editor/2019.2.17f1/PlaybackEngines/AndroidPlayer/Apk/AndroidManifest.xml

    If I remove the plugin (via packagamanager, like it's implemented), the game will compile and work as expected.

    Finally. Log crash is bellow.
    And I can confirm the classes 'com.unity...', 'com.mygamename...' are indeed missing from the APK.


    Code (JavaScript):
    1. --------- beginning of crash
    2. 01-29 12:56:01.175 12800 12800 E AndroidRuntime: FATAL EXCEPTION: main
    3. 01-29 12:56:01.175 12800 12800 E AndroidRuntime: Process: com.rebubbled.bubblestruggle, PID: 12800
    4. 01-29 12:56:01.175 12800 12800 E AndroidRuntime: java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.rebubbled.bubblestruggle/com.unity3d.player.UnityPlayerActivity}: java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.UnityPlayerActivity" on path: DexPathList[[zip file "/data/app/com.rebubbled.bubblestruggle-ldDl4Hz04tlSMTfsSDSRpg==/base.apk"],nativeLibraryDirectories=[/data/app/com.rebubbled.bubblestruggle-ldDl4Hz04tlSMTfsSDSRpg==/lib/arm64, /data/app/com.rebubbled.bubblestruggle-ldDl4Hz04tlSMTfsSDSRpg==/base.apk!/lib/arm64-v8a, /system/lib64]]
    5. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2863)
    6. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3099)
    7. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:78)
    8. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:108)
    9. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:68)
    10. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1826)
    11. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.os.Handler.dispatchMessage(Handler.java:106)
    12. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.os.Looper.loop(Looper.java:193)
    13. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at android.app.ActivityThread.main(ActivityThread.java:6862)
    14. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at java.lang.reflect.Method.invoke(Native Method)
    15. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:504)
    16. 01-29 12:56:01.175 12800 12800 E AndroidRuntime:     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:870)
    17. 01-29 12:56:01.175 12800 12800 E AndroidRuntime: Caused by: java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.UnityPlayerActivity" on path: DexPathList[[zip file "/data/app/com.rebubbled.bubblestruggle-ldDl4Hz04tlSMTfsSDSRpg==/base.apk"],nativeLibraryDirectories=[/data/app/com.rebubbled.bubblestruggle-ldDl4Hz04tlSMTfsSDSRpg==/lib/arm64, /data/app/com.rebubbled.bubblestruggle-ldDl4Hz04tlSMTfsSDSRpg==/base.apk!/lib/arm64-v8a, /system/lib64]]
     
  18. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    145
    Made some progress. The problem seems to be that I am loading the plugin from the packagemanager. AndroidManifest is handled differently than simply implementing the plugin inside my Plugins/Android/ folder.

    I believe the specificity of the AndroidManifest from the plugin overwrites the default Unity manifest no matter if I have a manifest inside my project's Plugins/Androind/ or not. Manifest merger is unable to merge nodes like 'application'.. so they get overwritten. Anyways, got it to work so I'll figure it out from here. Thanks for your help!!
     
    Last edited: Jan 29, 2020
    rahulk1991 likes this.
  19. rahulk1991

    rahulk1991

    Joined:
    Feb 22, 2019
    Posts:
    12
    This was a huge revelation for me too! Anytime a new android specific plugin is added, the manifest is overwritten and the old manifest's application nodes get completely re written. Before adding any new plugins just make sure you keep a copy of the main manifest and add whatever was removed during the overwriting process.
    Can't believe this isn't handled by Unity.
    Anyway, glad you got it working. Cheers!
     
    kreso and GameJob2017 like this.
  20. JuliusM

    JuliusM

    Unity Technologies

    Joined:
    Apr 17, 2013
    Posts:
    835
    How could Unity handle this in your opinion?
    Any plugin that fully overwrites main manifest is written incorrectly. Unity officially supports AAR plugins and Android Libraries (https://docs.unity3d.com/Manual/AndroidAARPlugins.html). They both contain manifest which is merged into the main manifest when building the application. Properly written plugins should not replace main manifest in Plugins/Android directory.
     
  21. sumit_unity930

    sumit_unity930

    Joined:
    May 17, 2020
    Posts:
    1
    Hi all,

    While communicating from unity to android, i am getting the dex path below issue:


    Caused by: java.lang.ClassNotFoundException: Didn't find class "android.view.View$OnUnhandledKeyEventListener" on path: DexPathList[[zip file "/data/app/com.app.iClick-1/base.apk"],nativeLibraryDirectories=[/data/app/com.app.iClick-1/lib/arm, /data/app/com.app.iClick-1/base.apk!/lib/armeabi-v7a, /system/lib, /vendor/lib]]
    2020




    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="com.app.iClick">

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />

    <uses-feature android:name="android.hardware.camera" />

    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" tools:node="replace"/>
    <uses-permission android:name="com.android.vending.BILLING" />

    <application
    android:name="com.app.iClick.appController.IClickApplication"
    android:allowBackup="true"
    android:icon="@Mipmap/app_icon_copy"
    android:label="@String/app_name"
    android:roundIcon="@Mipmap/app_icon_copy"
    android:supportsRtl="true"
    android:theme="@StyLe/AppTheme"
    android:usesCleartextTraffic="true"

    tools:replace="android:icon,android:theme">

    <activity android:name="com.app.iClick.ui.main.activity.ShowMarketPlaceModelDetailActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden"/>
    <activity android:name="com.app.iClick.ui.main.activity.ShareOnMarketPlaceActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden"/>
    <activity android:name="com.app.iClick.ui.main.activity.SplashActivity">
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />

    <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
    </activity>
    <activity
    android:name="com.app.iClick.ui.main.activity.ShowModelDataForMarketPlaceActivity"
    android:launchMode="singleTask"
    android:process=":com.app.iClick.ui.main.activity.ShowModelDataForMarketPlaceActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.DressSelectionActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.ResetPwdActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.VerifyCodeActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.ForgotPwdActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.HomeActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.SignUpActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.OTPActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.LoginActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.ProductDetailsActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.ChooseLanguage"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.UserProfile"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.ChangePasswordAfterLogin"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.PromoCodeActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.ChooseAddressActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.AddNewAddressActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.FavDressesActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.MyOrderListActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.OrderDetailsActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.RequestFabricActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.StaticPageActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.UserSavedDesignList"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.UserSavedDesignDetails"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.InAppSubscriptionActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.ui.main.activity.ChooseFabricOptionActivity"
    android:screenOrientation="portrait"
    android:windowSoftInputMode="stateHidden" />
    <activity
    android:name="com.app.iClick.wxapi.WXEntryActivity"
    android:exported="true" />
    <activity android:name="com.app.iClick.wxapi.WeChatLoginActivity" />



    <receiver
    android:name="com.app.iClick.socialLogin.WeChatAppRegister"
    android:permission="com.tencent.mm.plugin.permission.SEND">
    <intent-filter>
    <action android:name="com.tencent.mm.plugin.openapi.Intent.ACTION_REFRESH_WXAPP" />
    </intent-filter>
    </receiver>

    <meta-data
    android:name="com.facebook.sdk.ApplicationId"
    android:value="@String/facebook_app_id" />

    <activity
    android:name="com.facebook.FacebookActivity"
    android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation"
    android:label="@String/app_name" />
    <activity
    android:name="com.facebook.CustomTabActivity"
    android:exported="true">
    <intent-filter>
    <action android:name="android.intent.action.VIEW" />

    <category android:name="android.intent.category.DEFAULT" />
    <category android:name="android.intent.category.BROWSABLE" />

    <data
    android:scheme="@String/fb_login_protocol_scheme"
    tools:ignore="ManifestResource" />
    </intent-filter>
    </activity>
    <service
    android:name="com.app.iClick.util.MessagingService"
    android:stopWithTask="false"
    >
    <intent-filter>
    <action android:name="com.google.firebase.MESSAGING_EVENT" />
    </intent-filter>
    </service>
    <meta-data
    android:name="com.google.android.gms.version"
    android:value="@Integer/google_play_services_version" />
    <activity
    android:name="com.app.iClick.ui.main.activity.PayDemoActivity"

    android:label="@String/app_name" />


    <activity
    android:name="com.app.iClick.ui.main.activity.H5PayDemoActivity"
    android:configChanges="orientation|keyboardHidden|navigation"
    android:exported="false"
    android:screenOrientation="behind"/>
    <meta-data
    android:name="firebase_crashlytics_collection_enabled"
    android:value="false" />
    </application>

    </manifest>

    Can you please help me and resolve this issue ?, it would be great help.
     
  22. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    145
    Hello @JuliusM!
    I may be off - but I think the same plugin worked if the files are copied over to the 'Assets/Plugins'.
    As opposed of adding all files to a new project and using it in my working project via local packagemanager.

    This was the only difference in my experience in having the plugin work.

    So there may be something different about how Unity works?


    Thanks for listening!
    Kreso
     
  23. CarvalhoLO

    CarvalhoLO

    Joined:
    Nov 29, 2017
    Posts:
    8
    Deleting all the assets i'm not really using / deleting the library folder / rebuilding the project I think can solve this issue
     
  24. kodsay

    kodsay

    Joined:
    Nov 22, 2020
    Posts:
    3
    Thank you solved my problem too (Unity 2020.3.5f1)