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can't remove sprite outlines

Discussion in 'General Discussion' started by rajaleneweit, Feb 24, 2020.

  1. rajaleneweit

    rajaleneweit

    Joined:
    Oct 24, 2018
    Posts:
    29
    Hello,

    I know there more than one posts regarding to this topic, but the solution don't seem to solve my problem. I have to sprites in my scene, but for some reason there are outlines on both which where not there when I created the sprites in Photoshop. This is how it looks after I set the material transparent.

    sprites_outlines.PNG

    And here are the settings in the Inspector:

    sprite_settings.PNG

    As you can see, Wrap Mode is already set to Clamp. So, there must be another reason. I would be grateful if you could give me any advice.

    Kind regards
    RL

    Solved: Changing the Shader of the material solved the problem. You can also fix it by setting the Rendering Mode to Cutout or Fade.
     
    Last edited: Feb 25, 2020
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,806
    Try using the override and setting the texture filter to uncompressed to see what happens.
     
  3. rajaleneweit

    rajaleneweit

    Joined:
    Oct 24, 2018
    Posts:
    29
    Thanks, Murgilod. Selecting override seems to not change anything. By "texture filter", do you mean Filter Mode in the import settings? There is no option called "uncompressed". I already tried all three options, but it didn't change anything. The three option on Filter Mode are "Point", "Bilinear" and "Trilinear". By the way, I am using Unity 2019.2.0f1. Maybe you are talking about an option of a later or earlier version.
     
  4. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    @rajaleneweit I believe @Murgilod is talking about the format thing where it says to override (the toggle).
    Then change it from RGBA Compressed DXT5 to Uncompressed.
     
  5. rajaleneweit

    rajaleneweit

    Joined:
    Oct 24, 2018
    Posts:
    29
    Okay, thank you, but I also tried different options there, too. It didn't work.