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Can't pass windows certification

Discussion in 'Windows' started by shaddadjr85, Jul 23, 2013.

  1. shaddadjr85

    shaddadjr85

    Joined:
    Jul 28, 2012
    Posts:
    13
    My game is failing certification with the following errors:

    Binary analyzer
    • Boo.Lang.dll has failed the NXCheck check.
    • Boo.Lang.dll has failed the SafeSEHCheck check.

    Supported APIs
    Several Boo.Lang.dll calls this API. calls

    My game is written in UnityScript (Javascript). Did JS support not make it into the final release or am I doing something wrong?

    Thanks,
    Sam
     
  2. BFS-Kyle

    BFS-Kyle

    Joined:
    Jun 12, 2013
    Posts:
    885
    HI,

    I think UnityScript should be OK last time I checked (all my work is in C# so not 100% sure). But if you are not using Boo, then in the project in Visual Studio, you can remove the references to Boo.Lang.dll and try to run the game + WACK again.

    -Kyle
     
  3. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,837
    As far as I know UnityScript and Boo aren't supported in Win8 yet.
    Oh well.. guess it's time for you to upgrade to C# then :)
     
  4. SteAbra

    SteAbra

    Joined:
    Feb 2, 2010
    Posts:
    13
    Same here with my games. All coded with UnityScript.
    Debug/Release version running fine on Surface RT Tablet.
    But no way to get trough WACK 2.2
    This is really a Showstopper!

    Is UnityScript Support coming for WinRT? ... i hope so!
     
  5. mxmcharbonneau

    mxmcharbonneau

    Joined:
    Jul 27, 2012
    Posts:
    10
    I had the same problem and I got through WACK by stripping every .js scripts including standard assets.