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Can't Import Root

Discussion in 'Animation' started by vegasanx, May 16, 2019.

  1. vegasanx

    vegasanx

    Joined:
    Apr 7, 2019
    Posts:
    31
    Hi, I'm trying to import a human character model with a skeleton and use mechanim. But I get an error on the avatar screen about "Root" not being part of the human definition.

    I added a root node at the character's feet and parented the hips to that bone so that I can use root motion. Am I doing something wrong?
     
  2. vegasanx

    vegasanx

    Joined:
    Apr 7, 2019
    Posts:
    31
    Nevermind, I figured out the problem.