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Can't import .blend files in 2019.1, worked fine in 2018.3

Discussion in 'Editor & General Support' started by Tymianek, Apr 16, 2019.

  1. Tymianek

    Tymianek

    Joined:
    May 16, 2015
    Posts:
    9
    I upgraded project from 2018 to 2019 and I get this error for every Blender file in my project
    Code (CSharp):
    1. Blender could not convert the .blend file to FBX file.
    2. You need to use Blender 2.45-2.49 or 2.58 and later versions for direct Blender import to work.
    3.  
    4.  
    I have Blender 2.79 in my PATH and it worked fine in 2018.
    Any ideas why it happens and how to fix?
     
    Gobey and esbenjon like this.
  2. esbenjon

    esbenjon

    Joined:
    Aug 20, 2018
    Posts:
    1
    Exact same issue for me. It worked fine before upgrading to 2019.
     
  3. problemecium

    problemecium

    Joined:
    Apr 4, 2013
    Posts:
    3
    I also have this problem. I have found no documentation by Unity or Blender indicating the cause of this.
    I have verified that manual FBX export/import works just as before, and I have verified that my Blender installation is fully functional and (aside from this one problem) recognized by my OS and Unity - in fact, if I double-click the error message in the Unity console, it successfully opens the file in question in Blender.
     
  4. LoveToLoose

    LoveToLoose

    Joined:
    Mar 25, 2019
    Posts:
    7
    Same problem here. After the update all of our meshes are just gone even without throwing any error messages.
     
  5. Friedemann_A

    Friedemann_A

    Joined:
    May 11, 2017
    Posts:
    7
    Same issue here.
     
  6. dkollmann

    dkollmann

    Joined:
    Jul 25, 2009
    Posts:
    25
    Same here. My blender set up was not modified from when I was using Unity 2018.
     
  7. jotapeh_

    jotapeh_

    Joined:
    Nov 16, 2012
    Posts:
    37
    Last edited: Apr 17, 2019
  8. IamTirion

    IamTirion

    Joined:
    Mar 3, 2019
    Posts:
    12
    I just tested this. I am able to import the model using Blender 2.8. However, Unity 2019 still messes up the animation, which works correctly in Blender 2.8. This still needs a fix.
     
  9. jotapeh_

    jotapeh_

    Joined:
    Nov 16, 2012
    Posts:
    37
    If you could describe it more precisely, someone might be able to help you with a workaround? My animations were "messed up" but I realized that Blender 2.8 just names them differently in the FBX export (vs. 2.79), so I had to go reselect source takes.
     
  10. IamTirion

    IamTirion

    Joined:
    Mar 3, 2019
    Posts:
    12
    I did not export my model as an FBX file. I used the .blend file directly. I have only made a walking animation in Blender. The imported animation in Unity has the positions of the armatures wrong. The arms are clipping through the body and some parts of the animation look missing. I also tested the animation in Blender 2.8 and it looks like the same as it was when I made it in 2.79.
     
  11. Gobey

    Gobey

    Joined:
    Sep 28, 2018
    Posts:
    1
    The older python scripts don't do anything for me. I'd like to move my work to the 2019 version ASAP, but not being able to use .blend files from 2.79 is a deal breaker...
     
  12. deverolirc

    deverolirc

    Joined:
    Jan 19, 2014
    Posts:
    304
    Same issue here, had to downgrade.
     
  13. nixedd

    nixedd

    Joined:
    Jan 3, 2017
    Posts:
    5
    same problem here. please fix it!