What shader do I use if I want my TextMeshProUGUI text to be maskable by the Mask component and affected by lighting? I'm currently using the TextMeshPro/Distance Field (Surface) shader which works well with lighting, but the text isn't being masked. I also get this error repeated a few dozen times when I expand certain parts of the Material menu for this shader. How can my text be both maskable and affected by lighting? Thanks in advance.