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Cant get past "Clustering 5/11 jobs" when building for Android

Discussion in 'Android' started by nostalgicbear, Mar 8, 2016.

  1. nostalgicbear

    nostalgicbear

    Joined:
    Mar 21, 2013
    Posts:
    99
    Does anybody know how to avoid this piece of S*** bug that happens in every version of Unity where it can't get past "Clustering 5/11 jobs"? So many people have inconclusive answers.

    - The "auto" check box is not checked. It is doing this as I try to build
    - I cant unmark certain objects from being static, as they need to be static.

    So fed up of this bug raising its head over and over.
     
  2. Flash_Robotka

    Flash_Robotka

    Joined:
    Mar 5, 2016
    Posts:
    1
    one of my friend is also facing same issue what he does is he report this is in the Unity.
     
    Last edited: Mar 9, 2016
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,797
    You can unmark them from being lightmap static though.
     
  4. Durins-Bane

    Durins-Bane

    Joined:
    Sep 21, 2012
    Posts:
    175
    I did this with my terrains and it seemed to speed things up a little and objects that I had used unitys cubes for objects and changed the textures