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Cant get OVR Camera Rig to work in Unity 5.1.2

Discussion in 'AR/VR (XR) Discussion' started by battou, Sep 11, 2015.

  1. battou

    battou

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    Jan 25, 2011
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    Installed Runtime, restarted, started demo scene in config tool - all fine. Created empty project, imported oculus unity 5 integration 0.1.0, opend Box scene, removed main camera and placed OVR camera rig. Nothing happend. No stereoscopic rendering, standart one eye rendering. Dx11 and Virtual reality support enabled in player settings. Running win7 x64. Gpu is gtx 770. What can be wrong?
     
  2. battou

    battou

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    Jan 25, 2011
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    Anyone?
     
  3. Todd-Wasson

    Todd-Wasson

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    1,079
    You don't need an OVR camera rig. Just use the regular camera. Create a parent object for it to be slaved to so the head tracking still works.
     
  4. battou

    battou

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    Jan 25, 2011
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    Thanks. But how do I get that two eyes picture in Editor?
     
  5. Todd-Wasson

    Todd-Wasson

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    I don't know a way to do it anymore. I've been asking this for awhile too and haven't received an answer. It's a shame because I really would like to be able to do binocular videos for promotion like we could when Rift support was first added.