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Can't get EditorVR to work with Oculus - need some help

Discussion in 'EditorXR' started by rooster, Jan 12, 2018.

  1. rooster

    rooster

    Joined:
    May 22, 2009
    Posts:
    17
    I've started with a Unity 2017.3.0f3 clean project, imported EditorXR-0.1.1.unitypackage, answered the remap question, imported the latest Textmesh Pro, imported the Oculus utilities, turned on VR mode.

    The best I can get is that I can see the controllers in the distance but can't move them or my position in space. Tracking turning the headset seems fine. I get a bunch of errors that look like:

    https://imgur.com/a/AueoE


    Any ideas? What is the current recommended process to get up and running? Do I need to get the Git version?
     
  2. rooster

    rooster

    Joined:
    May 22, 2009
    Posts:
    17
    D'oh! Looks like my Oculus room setup wasn't correct. It seems to be working now. Why does it always wait until I've posted a help question? Thx.